Chapter 5 & 6
Chapter 5 & 6 BRC 108
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This 5 page Bundle was uploaded by malaysia Hill on Wednesday October 14, 2015. The Bundle belongs to BRC 108 at State University of New York at Oswego taught by Unassigned Staff (P) in Summer 2015. Since its upload, it has received 37 views. For similar materials see Introduction To Mass Media in Journalism and Mass Communications at State University of New York at Oswego.
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Date Created: 10/14/15
Chapter 5 Visual Media Photography Movies and Television Interactive amp Social TV A Changing Viewing Environment 0 Performs two main functions surveillance and culture transmissions o 1839 Louis Daguerre unveiled the Daguerreotype a method of creating positive image on a metal plate Mathew B Brady 0 Famous for world war photos amp portraits of famous people Eadweard Muybridge 0 Used Photography for documentation 0 Famous for a photo series that documented how a horse runs 0 Used for things that the human eye can39t see Photography industry Today 0 Digital Cameras have made the biggest impact 0 Only TEN Years After the peak of Film sales in 1999 Movies 0 Primary Function Is To Entertain 0 Cinema can be more than simple entertainment 0 You can go to the movies for cultural transmission Entertainment Socialization Visual Arts 0 Compared to painting Architecture History Of The Movie Industry 0 1891 Thomas Alva EdisonCreated the Kinetoscope a quotpeepshowquot o 1895 Louis amp Auguste Lumiere Portable Camera Silent Era 0 Silent MoviesBlack amp White Subtitles Short amp Complex 0 Adding sound to film wasn t possible 0 New way of visual story telling 1929 0 Sound Being Added To Movies 0 Able to add soundNo Language Barriers 0 Sound AddedActors lost jobs Hollywood movie Moguls 0 Motion Picture industry started In New York As Broadway and Vaudeville 0 Thomas Edision39s Labs Were Close NJ Major Moguls 0 Warner Brothers Walt Disney Samual Goldwyn Marcus Loew Louis B Mayer Hollywood Star System 0 Actors amp ActressesOwned By Studios 0 Expected To Be Productive 0 At first name weren39t in credits 0 194039s this set up changedThe Supreme court ruled that studios and theatres needed to be separated Technological o lst Basic Distinction 0 Fiction vs Non Fiction Few documentaries ever make itt to theatrical release they are usually in limited areasimited audiences 0 Major Experience Bowling for combine Popular genres of film are 0 ActionAdventure Comedy Romance SciFi Suspense Historical Horror Etc 0 There Are SubGenres Crime Drama Or Films That fit more than one genre like a Romantic Comedy New Technology Affects High Tech Gadgets In Our Daily Lives And Today39s Faced Media Slower Paced Character Driven Movies Based on historical events Plots can even be interpreted differently because of changes in technology Other Entertainment Sources Movies have always depended on other media source for stories Earliest films made about plays Movies made from books still happens today Movies get their materials from everywhere DVD39s amp Streaming o BluRay replacing DVD39s Movie Industry Today 0 Major studios are much larger media conglomerates Movie Industry Buisness Model 0 See slide 33 0 Television 0 97 of American household own at least History of television 0 First TV systems cathoderay tube CRT Modern television system 0 Networks emerge o 1948 NBCCBSABC amp Dumount 1955 0 FCC why there are less restrictions on cable Nudity amp profanity don t apply to cable Genre Influences o Came from radio 0 Dramas sponsored by hallmark Pushing Programming Envelope 0 195039s Known as the Golden age of TV 0 197039s standard one dimensional dramas o 1977 ABC Launged roots Reality TV 0 Come from earlier game show 0 Pretty versatile not expensive to make popular no scripts people eat It up 0 Reality is not about reality 0 Presents narrative edited 0 Bear little resemblance to actual occurrences Broadcast TV 0 Traditional means over the air for TV distributions networks affiliates local stations Cable TV 0 Developed for rural areas Satellite TV 0 Popularity increased with shift from expensive large three meter dishes to inexpensive o 2007 switched to digital signals Chapter 6 Interactive Media The Internet Video Games and Augmented Reality Interactivity Defined 0 Two or more parties communicating through an ongoing give and take of messages Interactive media 0 Encourages users to learn and explorequizzes hyper links games etc 0 Changes our concepts of narrative and what makes a story 0 Traditional media 0 Control in hands of producers Historical development of user interfaces TV interfaces 0 Intuitive interfaces 0 Keyboards computer mouse39s touch screens Video Games 0 Played on computers or other electronic devices with graphic capabilities video gameswhose content is often borrowed freely form movies TV shows and other areas of pop culturedemonstrate convergence in action Historical development of video games 0 Arcade games still exist 0 Console games pg 172 0 Online gamesexploded in popularity internet and group gaming components Trends in Video Games 0 Some have grown up with and continue to pay 0 Games are often released on multiple platforms Augmented Reality 0 Overlays digitized information onto what we see in the real world adding information that would not otherwise be visible to us or including additional information about what we are viewing
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