Description
Can you just teach this course please? lol :)
Final Exam Study Guide
∙ Channel Strategy:
o Creating Time & Place Utility:
Time Utility – Convenient & quick for customer to get product
∙ How many retailers the company deals with; more
= better/faster
∙ Convenience how many stores there are, their
location, & placement in particular stores
Place Utility – where item is located
∙ Convenience – lots of retailers/locations
∙ Prestige – “something special” at a particular
location
o Channels of Distribution v. Physical Distribution:
Logistical Functions: moving products (methods of
delivery)
∙ Asserting – variety of products, what products they
carry
∙ Transporting
Transactional Functions: no physical movement of product ∙ Selling – manufacturer’s agent will go to retailer to
try & sell a bulk of product (wholesale)
We also discuss several other topics like who is the greek astronomer designed early map of the world?
∙ Risk Taking – who takes the risk when consumer
returns/does not like product – negotiation
Facilitating Functions: no physical movement, but
facilitates movement
∙ Financing – terms/agreements with retailers to kepp
them and handle prducts
∙ Market Research – retailers convince manufacturers
to use them
*Breaking Bulk – Manufacturer wants to sell product
wholesale/by the pallet, by the truckload, but consumer wants to buy individual units of product. Manufacturer
will sell in bulk to retailer, who will break it down into
individual units
o 3 Options for Channel Coverage:
Intensive Distribution – maximize the number of retailers to sell your product; meant for products that don’t need a lot of support
Selective Distribution – a lot of retailers, but not intensive; needs some support
Exclusive Distribution – specialized product; requires a lot of support; well-trained retailer in a particular location We also discuss several other topics like what is virus?
o Channel Paths:
Direct: Manufacturer End User
Indirect: Manufacturer Retailer End User (causes We also discuss several other topics like What was an interesting aspect of the informative video by the department of health?
channel conflict)
“Typical:” Manufacturer Wholesaler Retailer End User
o Types of Channel Members (Intermediaries): If you want to learn more check out What were the Alien and Sedition Acts, and what was their significance?
Wholesalers:
∙ Merchant Wholesaler – completely independent of
the manufacturer
o Distributor – does everything job related
o Jobber – carries inventory
∙ Agent – independent distributer who represents
multiple manufacturers
o Don’t handle inventory
∙ Manufacturer’s Sales:
o Branch – similar to the distributor role, but
the manufacturer owns it
o Sales Office – plays similar role to agent, Don't forget about the age old question of What are the few symptoms that can be observed when oxygen level is low?
place to take order
Retailers:
∙ Specialty Store – narrow selection, but deep
∙ Department Store – more selection, less depth,
good service
∙ Power Retailer – Will come with notes from the
video lecture
∙ Discounter – lots of categories, little depth
∙ Non-Store – catalogs/on-line stores/vending
machines
o Types of Channels:
Contractual – Franchising (Franchisee, franchisor, licensing agreement)
Administered – “handshake deal”
Vertically Integrated – all channel owners owned by same entity
o Channel Captain – when one entity needs another more than that other entity needs it (tradeoff)
o Why use the “middle man” (intermediaries)? – transaction efficiency; ensures the deal runs smoothly
∙ Pricing Strategy:
o “Administered Pricing” – the price is set in advance, there is no negotiation (not a street market – in-store price is what it is) in the consumer market Don't forget about the age old question of What is Transduction?
Participative Pricing – when there is negotiation, like in a street market (not a consumer market)
o Purpose of Price: To capture the value of a product in the consumer’s mind.
o Types of Competition:
Price-Based – “lazy way to compete;” there is minimal creativity, not sustainable unless you are the lowest cost or can outlast competitors, and does not build brand equity
Non-Price-Based – selling quality (E.g. – Apple)
o Price/Quality Relationship:
Price communicates value; the higher the price, the greater the worth, the higher the quality (what population believes, but is not always the case)
o Pricing Objectives:
Sales (dollar value and unit volume) lower price = higher sales; give up profit
Profits (maximize (through fees, like Verizon) and/or satisfice (looking for a reasonable/satisfying profit)) Market Share (lower prices to gain market share) Stability (price change over time)
Social Responsibility:
∙ Quantity Surcharge – product @ fair price
∙ Hidden Fees – credit cards as an example
∙ Predatory Pricing – illegal, price product very low to drive competition out of marketplace to make
yourself the only one in the market (need deep
pockets)
o Pricing Approaches:
Cost-Based:
∙ Types:
o Breakeven Analysis: Quantity = Fixed Cost ÷
(Price – Unit Variable Cost); can be adjusted
to solve for price
o Cost-Plus; Two Variants:
Price = TC + (% of TC)
Price = TC + Fixed Fee
o Markup (most common): % of selling price
Price = Cost of Goods ÷ ((100 –
Markup %)/100)
Profit-Based:
∙ Target Profit Pricing:
o (Total FC + Total VC + Total Profit) ÷ Total
Number of Units
∙ Target ROI Pricing:
o Profit = (Total FC + Total VC + (Investment X
ROI)) ÷ Standard Number of Units
Problems with Cost & Profit-Based Approaches include: internal focus, ignores demand and
competition, assumes all produced is sold at the
same price, and doesn’t track cost/unit changes (economies of scale)
Demand-Based:
∙ Skimming – use with non-price elastic customers, start with a high price because those who really
want it will pay more – lower price over time.
∙ Prestige Pricing – sell at low price, raise over time; results in high market penetration, little profit, but
move more product
∙ Bundle Pricing – Multiple products sold in bundles (iPhone comes with headphones & charger)
∙ “Demand-Minus” Pricing – (manufacturer to retailer to consumer)
o Wholesale Price = Retail Price X ((100-
Markup%) ÷ 100)
∙ Chain Markup Pricing (CMP) – same as Demand
Minus, but with more players/longer chain
(manufacturer, distributor, and retailer)
o CMP = Retail Price X ((100 – Retail Markup %)
÷ 100) X ((100 – Distributor Markup %) ÷
100)
Competition-Based:
∙ Customary Pricing – customary price charged,
followed by other companies setting similar prices
cannot meet and agree on prices
∙ Leader/Follower Pricing – similar to customary
pricing
∙ Competitive Bid – seeing what other charge before setting your price
Value-Based:
∙ Understanding use for product
∙ Analyze product benefits
∙ Analyze the product costs
∙ Cost/Benefit tradeoffs
o Different customers place different values on
different products because of the different
benefits
o Critical Strategic Pricing Ratio:
Value = Total Perceived Benefit ÷ Price
∙ Some similar products have better benefits than others
o Increase value by lowering prices (not
sustainable generally)
o Increase value by increasing total benefits
(harder for competition to replicate)
Value Use Pricing – multiple similar products, but one with better benefits in an attribute customers should be willing to pay more for the product with the better
benefits (saw blade example from lecture)
Parity Pricing – we divide the market equally ∙ (overall ratingA ÷ priceA) = (overall ratingB ÷ priceB)
Psychology & Pricing:
∙ Reference Pricing – people are bad at guessing
prices. Internal/External judgment of what a
product should cost (Internal – value to customer,
compared with other products; External – seller
shows what price was/should be like on a “for sale”
item)
∙ Compromise Effect – with a low, medium, and high
price; high price is not placed for purchase, but
rather to get consume to buy the middle-priced
product – initial goal.
∙ Decoy Price – similar to compromise effect. It is the
price you don’t expect people to pay (the higher
price), but for no logical reason influences the
buyers decision.
o Low price = value-based purchased
o Middle price = if removed becomes value v.
prestige; bad deal b/c there is essentially no
value
o High price = prestige-based; combo of low &
middle prices; gives feeling of more for your
money (good deal)
“Unbundling:” Similar to value in use; it is a breakdown of the product to show its many attributes and show the
value of their benefits compared to the competition. –
give impression of value reduction/more for money
∙ Advertising & Sales Promotion:
o The Advertising Industry: cyclic almost; media, producers (clients), and ad agencies (creative ideas, strategy suggestions (select media ads run in), tries to bring buyers and sellers together (intermediary))
o Advertisement Objectives:
Inform customers
Persuade customer that the brand is best
Sell product ASAP, in as large amounts as possible
Reinforce the customers opinion/change it for the better by stating the idea and strengths of the products
Remind customers what the product is good for, what situations
o How it works: (4 Theories):
Hierarchy of Effects: high-involvement products
∙ Cognition (A) – create awareness & knowledge if the product and its use
∙ Affect (B) – “liking preference;” what the product is about and why it’s important to you
∙ Conation (C) – going to purchase the product
o Low involvement products: ACB
Low Involvement – needs greater message quantity. Needing greater quality is higher involvement
Pressure Response: the more Ads, the more downward pressure on the customer – more times ads are seen, more likely to buy
Elaboration Likelihood Model – 2 routes of persuasion ∙ High quality persuasive arguments; ad. Conveys information to the customer (what’s important),
which influences the brand perceptions/beliefs,
which leads to brand attitude (how you feel about
the ad.), which leads to behavior (whether
purchase or not)
∙ Attitude forms towards ad., which influences
attitude towards brand directly
o Media Strategy – effectively delivering the advertisement to the customer (quantity v. quality)
o Net Reach – “ total number of consumers in target market exposed to an ad. Campaign at least once in a given time period”
o Gross Rating Points (GRP) = Reach X Frequency
o Rule of Thumb – “aim for avg. frequency of 3-10 exposures” o Cost per Thousand (CPM) – total cost of insertion in particular form of media divided by the number of thousands of exposures achieved through that form of media (vehicle) – examples in packet
o Media Mix – total variety of media vehicles used in an advertising campaign (TV, billboards, radio, etc.)
o Types of TV Ad. Placements: TV shows create audiences for ads. Network Television – overly aired networks with affiliated networks; all over country (E.g. – ABC, CBS, CNN)
Spot TV – networks willing to sell to spot tv market; pin pointing particular regions (major cities)
Cable Ad – cable network; wherever cable is
∙ Spot Cable – particular cable goes to particular
regions
Syndicated – independent entrepreneur buys the rights to reshow old shows (if multiple seasons) (e.g. – Seinfeld) ∙ Insert your own ads and ads of your choosing – sell ad space like making your own channel
o Non-TV Advertising:
Radio: problem is measuring audience size
Magazines/Newspapers: problem is there are alternate, free ways to access information
Outdoor: billboards
Online: growth of digital market (social media)
∙ Audi Campaign example
Branded Entertainment: when a company associates its name with a product/form of entertainment (E.g. – videos of events on the RedBull YouTube channel)
∙ Product Placement: place the product into the form
of entertainment (E.g. – ChexMix in the soap opera
show)
Weird New Stuff: Placing ads. Where you normally
wouldn’t; tends to be relatively intrusive (E.g. – ads. As
messages on phones, axe ad. At bottom of swimming
pool, etc.)
o Types of Sales Promotions:
Push Promotion Strategy: Manufacturer (M) Retailer (R) Consumer (C)
∙ M “pushes” product on R, who pushes it on C
∙ E.g. – Coupons, Rebates, sampling, etc.
Pull Promotion Strategy: M R C (Trade)
∙ M directly aims product on consumer, which pulls
them to R, which pulls them to M
∙ E.g. – dealer contests, trade allowances, trade
shows
∙ Retailing:
o Retail Functions: “How retailers add value…”
Providing assortments; people look to buy multiple
products generally when they shop (location & selection are key)
Breaking Bulk – separating units of product from their initial pallets sold from wholesale in order to provide
individual units to customers
Holding inventory; so customers only buy individual/a few units
Providing services; complement products (call center, employee service, customer service, cashier, etc.)
o Common Types of General Merchandise Retailers: Discount Stores: low service & price, broad selection with no depth
∙ High breadth of selection, low value-added
∙ E.g. – Walmart, Target, Kmart
Department Stores: moderate prices, more service, relatively broader and deeper selection
∙ High selection, high value-added
∙ E.g. – Macy’s, JCPenney, Sears
Specialty Stores: limited line of products, higher prices & level of service, greater depth, & rely on the image of the store
∙ Low selection, low value-added
∙ E.g. – GAP, Foot Locker
Power Retailers; Category Killers: low price, service varies, narrow selection with great depth
∙ Low selection, high value-added
∙ E.g. – Best Buy, Office Depot, Toys “R” Us
o Retail Strategy:
Positioning refer to “Common Types of General Merchandise Retailers”
Location:
∙ Regional mall
∙ Strip center – roads with many small stores (e.g. – Niagara Falls Blvd.)
∙ Power Center – strip center with power retailer
∙ Central Business District – dying business
environment generally (e.g. – downtown Buffalo)
∙ Stand-Alone Store – particular category products; boats, cars, furniture
∙ Lifestyle Center – places/shopping centers to enjoy life, with activities, restaurants and stores
o Macro Factors:
Economic Environment – income level,
employment rate, size of community
Demographic/Psychographic Profile
Competition
Business Climate – property taxes,
zoning regulations, etc.
o Micro Factors:
Accessibility – easy to get to, easy to
leave, easy to get around
Visibility – from road, signage, etc.
Traffic/Congestion (e.g. – parking)
Rent – attractive location & cost to
rent
Cannibalization – removing customers from other owned stores previously existing
Image/Atmospherics:
∙ Store layout
∙ Merchandise display
∙ Fixtures & signage
∙ Lighting & color
∙ Music & scents
o Retail Productivity Measures: analyze departments within a store Net Sales per Square Foot = Total Sales – Returns Stockturn Rate = COGS ÷ Avg. Inventory
∙ Avg. Inventory = (Beg. Inv. + End. Inv.) ÷ 2
o Non-Store Retailing:
Door-to-Door: Network marketing; try to get others involved in selling product (not directly to customers) Telemarketing:
∙ Outbound – calls made out to customers
∙ Inbound – provide phone number for customers to call
Catalogs: part of retail mix
TV Home Shopping: “stars”/celebrities sell products Online: rapid growth
∙ Multi-Channel Retailing – selling through multiple channels such as online & brick-and-mortar
o Issues in Retail Management:
Brand Management – maximize performance of brand Category Management – maximize performance of category (multiple brands – like in retail stores or multiple branded companies)