THEA TECH Study Guide Exam 1 CH. 5
THEA TECH Study Guide Exam 1 CH. 5 THEA2310-001
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This 7 page Study Guide was uploaded by MaryAynne Miller on Sunday September 18, 2016. The Study Guide belongs to THEA2310-001 at Auburn University taught by Matthew Gist in Fall 2016. Since its upload, it has received 11 views. For similar materials see Theatre Tech Lecture in Theatre at Auburn University.
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Date Created: 09/18/16
Exam 1 Study Guide Chapter 5: Style, Composition, and Design All steps should support each other Steps: 1. Commitment Without commitment, you won’t be doing your BEST work Find something within the script that relates to you and interests you “Challenges are opportunities for excellence.” 2. Analysis 2 goals: o gather information from script o know what you need to research based on things you don’t understand expand your knowledge Don’t read the script just once! It’s NOT enough!! Figure out your reactions and how the audience may react Know when the design is due Know your budget Tap into emotions and instincts Three Reading Rule o 1 reading should be for your own enjoyment similar to how the audience will perceive the nd script/play for the first time o 2 reading look for strong visual and textual information in script don’t weed out ideas yet gather emotions o 3 reading looking for specific things things that effect the budget speak with the director and design team on ideas o sometimes even producer and/or playwright o helps to have more perspectives and emotional responses 3. Research On the play itself Background of the play Pinterest & Background of characters Google help o Community? Don’t put cars in shows from the o Socioeconomic background? 1800s Historic background o Time period How other theatres produced and directed the show o Borrow ideas Fill in the gaps 4. Incubation Weeding through ideas Allowing answers & solutions to questions about research Eureka/epiphany moments Helps to expand vision & thoughts; break tunnel vision Overcoming the expected vision 5. Selection Deciding on specific design concepts Weeding through ideas Sketches and what not are made 6. Implementation Renderings, queues – the tangible things to hand to shops to start building process 7. Evaluation Make sure everything supports the other steps Continuous parts of design process Style, Design, and Composition The vocabulary of designers and directors Communication The number one job of the designer If the designer cannot communicate their designs and thoughts then they shouldn’t be a designer. Style & Stylization Style – a recognizable pattern of compositional elements that provides a distinctive reflection of the production style Production style – central stylistic theme on which the world of the production is based. All production elements adhere to a common set of artistic characteristics Stylization – the use of specific compositional elements characteristic of a particular style or period to create the essence of that style or period You don’t want anything distracting Samples of Styles late gothic gown gothic arch Design Styles & Design Periods Design Style – a recognizable pattern of compositional elements that provides a distinctive reflection of the social & political history of the time Design Period – a rough time frame* within which major stylistic elements are common *Styles & Periods don’t exist within a narrow prescribed time frame. They are not always concrete. They evolve from those that preceded it. Audience Interpretation When implementing any stylistic choices in a design, audience interpretation should be considered. A wide variety of demographic information as well as theatrical experiences of the audience shapes each audience members’ interpretation of the play. Elements of Design Line Shape Mass Measure Position Texture Color Line Characteristics of a line: Dimension – length and width (aka weight) Quality – value, contrast, and shape Character – emotionally evocative characteristics Shape Any line that encloses a space creates a shape: Audience emotional responses Put shapes together to get form We associate shapes into what we see in everyday life Mass The 3-dimensional manifestation of shape Renderings Measure The relationship between the size of objects and the relative distance between them Depth perception 2D form Position The relative location of adjacent shapes or masses o The basic location of objects Texture The visual or tactile surface characteristics or appearances of an object o Costume, scenic, and light designers all use texture Color One of the most important design elements One of the most sophisticated design elements Its complexity generates multiple interpretations varying from viewer to viewer Some designers don’t use certain colors because of their common meaning or because they are too bold. Composition Unity Harmony Contrast o Juxtaposition o Set one thing off from another Balance Proportion Emphasis CHAPTER 5 VOCABULARY Production style, stylization, design styles, design periods, literary style, line, dimension, quality, value, character, shape, mass, measure, position, color, texture, gobos, unity, harmony, profile, silhouette, contrast, variation, balance, symmetrical balance, asymmetrical balance, proportion, emphasis, acting areas
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