SOC 325 Lecture Study Guide
SOC 325 Lecture Study Guide SOC 325
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This 6 page Study Guide was uploaded by Maria on Tuesday October 6, 2015. The Study Guide belongs to SOC 325 at Michigan State University taught by Toby A. Ten Eyck in Summer 2015. Since its upload, it has received 235 views. For similar materials see Play, Games, and Sports in Sociology at Michigan State University.
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Date Created: 10/06/15
SOC 325 Play Games and Sports EXAM 1 Lecture Notes Study guide exam 1 Allowed to bring an 8quotxllquot piece of paper with notes for the test can be written on both sides typed ect Neither Toby or Madeline plan to collect or look at the note paper 0 22 multiple choice questions from the readings 23 multiple choice questions from the lectures 3 short answer essay questions in which students will be required to answer 1 Essay is worth 10 points grading below 5 points if you say you have no idea how to answer any of the questions points are given for being honest though 510 is still failing 6 points if you mention something from lectures that relates to the question 7 points if you mention something from the readings that relates to the question 8 points if you mention something from both lectures and readings that relates to the question 9 points if you can tie materials from readings and lectures together in your answer 10 points if you can tie materials from readings and lectures together and say something creative that relates to the question 0 2 Question will focus on the first page of the syllabus Discussed during class review 107 While we quotmake believequot while playing the real world and time do not disappear games force us to confront the realities of roles both human and non human Play can make us understand both our freedom for imagination and fear of who we really are quotPlay is finite creativity in the magic dimension of illusionquot Is play the true key to happiness What is real and what is acting in a game Do you ever fake an injury Baudrillard and postmodernism there is no reality only hyper reality we base our existence on the experiences of others consumerism with regards to modernism and postmodernism gt modernism institutions tell us how to behave so we buy items that show linkage gt postmodernism all stories are appropriate and no one institution has complete dominance over a sphere of life Everything we do mediated amp measured by what we see on television There is s specific standard to live up to The key to happiness is consumerism but buy buy If consumerism becomes part of playing then playing becomes structured and it is often structured in a way that promotes consumerism Hegemony through a particular sport Washington article Structured become so integrated in society and the way we think that we no longer realize they were constructed by people typically over a long period of time and that someone benefits from these hidden structures Hegemony race amp gender What is so deeply engrained into culture and society RACE black athletes run faster 28 if the last 38 world record holders in men39s 100 meter dash have been black If you take two people the same height People of African American decent have a higher belly button meaning their legs are longer and have a larger step GENDER before girls reach puberty there is no difference between genders in speed After a female reaches puberty her hips narrow and face inward naturally slowing her down compared to men AGE The younger you are the more athletic you are CLASS rugby amp soccer Classes of people watching upper class and working class sports REGIONLOCATION what are some various quotnationalquot sports The Western hegemony in terms of what sports are played and what is important when playing Has a lot to do either class Children play sports from a young age soccer and start to get very good at them as a way to get out of poverty gt neoliberalism and the hegemony of the market back to consumerism We believe that the market rules the strong wins The government is supposed to stay out of it until then is a problem The double edged sword of playing People who play games all the time report low quality of health poor sleep poor eating habits but enjoy playing more than others who play less In contrast the group also reported greater acquisition of making friends Play is individualistic games have rules and sports involves a governing body When does money become important and how does it MSU cheer not governed by the NCAA But MSU regulates So is it really a sport Madoff scheme Wilpon was the owner of the New York Mets and lost money with Madoff This article shows you the kind of money tied to sports at that level Does that kind of money change the game Should ownership of a sporting franchise be considered a luxury item or s business venture The owners have s large presence and control in parts of the game The move from games to sports brings in an important component a sanctioning organization Larry Brown was caught cheating and the whole program was punished The players had no say scholarships were taken couldn39t play in nationals Sociology of Sport What do sociologists look at sports think about First many sociologists think that sports are a waste of time and second that many individuals who like sports think sociology is a waste of time Sports are a multibillion dollar industry One of the most watched televised events in the world is not coverage of s political campaign or revolution but sporting events like the World Cup Stacking developing players with certain characteristics typically race to play certain positions to maintain social stratifications you need to have organizations and institutions controlling entry and eXit into and out of sports The body are male football players bodies quotpresentedquot the same way as cheerleaders39 bodies Males are suppose to take on challenge and be tough while the female body must cheer on the males and be soft amp sensitive with their actions in sport Women who play sport as tough are seen as masculine rugby called names quotdykequot Civility in sports increasing or decreasing Are we turning people into weapons Over the past century sports have changed from activities of the leisure class to events performed by professional athletes for mass consumption Are sports becoming global The role of multinational corporations Globalization amp Glocalization when you take the product from another culture and you make it our own McDonalds in Japan has sushi on the menu Grobalization growing to eXpand your culture of game American football playing in the UK Disjoint and conjoint constituting disjointed been the rule makers and people playing the game Conjoint is when players and officials make the rules that they play by Can you have sports without fans Dysfunctional fans are those willing to be violent and aggressive during games Teams identification quota mixed messagequot The more we identify with the team the more we think we don39t want to be the bad men and acknowledge bad behavior Instrumental aggression actions meant to distract someone else Physical aggression physically harming someone to distract or take abilities away from another player to play the game Fink argued that play will help us enter the gates of heaven only when we become children again Functional approach why and how we belong The game serves as a function to survive A common understanding between communities Lecture 1 9 Play A break in monotony of life In play there isn t an end goal opposite to life Play is spontaneous and impulsive Manifests human freedom Play is an existential phenomenon a central part of existence Humans didn t create it over time itjust is in and of its self It is and it is real Expressions and emotions Play is a strange oasis play is activity and creativity Rest spot and a never ending fight to release stress Character of symbolic representation requiring the use of imagination symbolic imagination 9 requires meaning Play requires ambiguous examples When is basketball play and when is basketball a game Creative act production Producing something by yourself re ects your existential being avoiding structure Leisure Opposite of leisure is work Leisure and play are not the same 9 play is spontaneous leisure is planned and scheduled Leisure requires effort Leisure is not productive not creative necessarily Leisure end goal 9 relaxation Turns into work Borders Some production Work Sleep existential phenomena Payoff required exchange or benefit Motivation Production Get out of work work is not enjoyable Lecture 2 9 Con ict theory Karl Marx Lived during the industrial revolution German You have the things that take the time to come up with those ideas then you use the things to make ideas The resources have to come first then the ideas 0 Traveling through England Marx witnessed poor people working for rich people and questioned why they were not revolting Argument was 9 wealthy controlled culture because they are behind the people with guns and the way resources are made 0 Developed the idea that society is held together by con ict over finite resources 0 Marx believed wealthy people pool resources amp conversation on how they will control the lower class and the lower class pool resources on how they will work Time is a finite resource when discussing games Winning is a very finite resource there is one winner you either win or loose Knowledge is also a finite resource when someone knows how to play and another doesn t Zero Sum Perspective When items are taken from the lump sum it is less for everyone else Zero sum is a situation in game theory in which one person s gain is equivalent to another s loss so the net change in wealth or benefit is zero A zero sum game may have as few as two players or millions of participants Functionalism Durkheim French believed everything was working the way it was supposed to 0 Evolution and Darwinism was taking off asked questions how did a species get to where it is o Darwinist was looking at species concluding that animals adapt to their environment amp function How does an animal function Con ict Function Not always enjoyable Physical benefits Hierarchy Identity benefits self identification Who controls the benefits and the status Creation POWER Income status Games Sports Strategy Hierarchy structure Score sometimes Rankings of performance End goal win more than once person playing doing amp Not an existential phenomena supervising more competitive ALWAYS an end goal Organized 9 Rules Consequences of winning and loosing Often spectators More complex and types of rules Externalization based on how we internalize peoples judgment We re very quick to weed out the people that are not like us We think that men are more aggressive than women in sports 0 Internally and externally reaction within the team women teams tend to be much more empathetic to their rivals tend to be much harder on their own teammates than men are engaged in correcting their own teammates coordination in play often begins this process of differentiation which brings us to identities Identities anything for which a story can be told how you play a game becomes a story about you Identities come into con ict both between and within a person What other identities would clash with that of something who is good at playing Identities try to control situation so often look for resources to help define what is going on which leads us to consumerism and play Sport paraphernalia to create an identity of This is who I am Structure vs Agency Rules are not our own making but the structure of the agencies Lecture 3 9 Play can be defined as an activity in which an inefficient mode of completing a task has been chosen until you look more closely at certain games Efficiency Why did you ever leave in the first place If you were going to start and end in the same location Is it more efficient to play the game walk around and participate struggle and work together meeting new people and building a network then to sit next to each other during a class lecture period ActorNetwork Theory Persons are not the only things involved in a game Many factors that change a game weather expectations rules ect Game Theory Based on the notion that people make rational decisions in games minimax trying to find the smallest risk while taking on the biggest reward Hawthorn Effect Hawthorn factories electoral company in The Great Depression did several studies to find out what made workers more efficient and productive Discovered if you increase the lights in the factory productivity went up amp if you decreased the lights productivity went up 9 The employees worked harder amp more efficient when they witnessed they were being watched Prisoner s Dilemma Which one is the rational choice Two beings rob a bank and get caught they have these options 1 If A and B each betray the other each of them serves 2 years in prison 2 If A betrays B but B remains silent A will be set free and B will serve 3 years in prison and vice versa 3 If A and B both remain silent both of them will only serve 1 year in prison on the lesser charge Lecture 4 9 Cheer and Dance at MSU Gray area Not NCAA regulated and each University handled their Spirit Squad Differently Since Cheerleading is not regulated by the NCAA is it a sport Here at MSU Under Athletics MSU creates rules for the team to abide by 0 Receive Nike Clothes warm ups shoes uniforms ect 0 Receive Varsity Awards 0 Able to travel to Away Football Games and post season football and Basketball games Is Cheerleadingdance a sport Experience skill Fan interaction The aggressive fan they feel it is their job to express themselves as a certain fan Get the crowd involved start cheers entertain during the timeouts be a face of MSU athletics Positive experiences amp negative experiences
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