Exam II Study Guide
Popular in Principles of Film and Media Production
verified elite notetaker
Popular in Film
This 7 page Study Guide was uploaded by Ochi on Friday October 30, 2015. The Study Guide belongs to 4687 at Towson University taught by Marco S. Kathuria in Fall 2015. Since its upload, it has received 30 views. For similar materials see Principles of Film and Media Production in Film at Towson University.
Reviews for Exam II Study Guide
Report this Material
What is Karma?
Karma is the currency of StudySoup.
You can buy or earn more Karma at anytime and redeem it for class notes, study guides, flashcards, and more!
Date Created: 10/30/15
EMF 221001 EXAM II Study Guide Remember the main focus will be on key concepts at the end of each chapter Chapter 5 Light Key concepts Back light Hard light Brightness Soft light Color temperature Key light Contrast llluminance Exposure Illusion of depth Fill light lncident light meter Threepoint lighting Re ected light meter White balancing Saturation wavelengths Light electromagnetic radiation Shorter distance between peaks and dips in waves more energy Longer distance between peaks and dips in waves less energy of light while light Light Level Luminance amount of light energy reaching a given point per sq meter Brightness density of lumens per unit area lumens sq ft Adjusting light createsreplicates a certain look Light meter instrument that measures the amount of light that falls on the subject lncident light Re ected light Measured coming from the light source Measured light re ecting off of subject near the subject Contrast Contrast ratio measures brightness without any in uence of color Brightest object white point to darkest object black point Grayscale 0 no light 140 255 100 brightness Hard light produces sharp shadows from a single point of light created with a spotlight Soft light produces softer shadows from a diffused source of light created with a scoopre ector Pass light through a sheet or something so that light scatters and spreads Casting shadows creates a sense of depth Light Direction Lighting formula 3point lighting 1 Key light used to mimic the angle of the sun primary creates harsh shadows 2 Filllight used to ll shadows on other side of the subject gives illusion of depth 3 Back light points almost directly down on subject pushes subject out of background so that they are part of 3D space Color Temperatures K Scale The Golden Hour just before sunrise and just before sunset White Balancing WB Camera adjusts the color so that it accurately portrays the color spectrum Soundstage arti cial environment created by media makers to avoid unfavorable environments Low cost lights Compact orescent green tint Light emitting diode LED blue tint daylight Newer en126 LED video light very high output of light Clip lamp 6 Lighting in FilmTV professional Fresnel act as a ll light and key light Fresnel lens focuses the light Ellipsoidal spotlight focuses beam of light on a speci c subject HMI arc lights balanced for daylight mimics sunlight Florescent tubes creates a wall of light good for music videos interviews green tint LED panels gives a daylight color balance blue tint Chapter 6 Sound Key concepts Amplitude LED meter Bidirectional Omnidirectional Cardioid Pickup pattern Crest Pitch Decibel dB Reverberation Frequency Ribbon mic Generational loss Sampled in terms of digital recording Handheld microphone of sound Lavaliere mic Sampling rate Stereo Shotgun microphone Surround sound Signaltonoise ratio Transduction VU meter Unidirectional Wavelength waves Longitudinal wave which is an oscillation of pressure Humans perceive frequency number of wave lengthss of sound waves as pitch Sound requires an atmosphere to travel sound is measured in hertz Hz Low frequency waves low tone travels further High frequency high tone travels less more energy Amplitude loudness measured in decibelsSPL sound pressure level scale that looks at sound when measured at sea level versus everywhere else Transmuting changing energy from one form to another Analogue Digital Continuous stream of sound Divided into discreet chunks Closest to original source of sound Binary code makes it easier to record Must physically cut and paste to edit and copy Generational loss each copy loses Can edit as you please more quality No generational loss Sampling depth amount of info stored when sampled Sound Quantity Measures amplitude Measured by VU analog or LED digital green light says that recording is good red to orange means too much data too loud Signal to noise ratio SN Sound you want noise you don39t want Goal minimize of decibels to hear the true sound Headroom ampli cation of mixing board before distortion the opposite of delity occurs when equipment cannot sample fast enough so it breaks down DIRECTION of SOUND Monaural single source Stereo two sources Surround sound multiple sources Microphones Have directionality mic39s ability to sound from various directions Polar pattern Omnidirectional picks up sound from all directions captures ambient noise Unidirectional picks up sound from one direction predominantly Cardioidhyper cardioid quotshot gunquot exaggerated eliminates sound from sides and rear mostly unidirectional hyper cardioid records dialogue and picks up environment mic creates cancelling waves to environment noise Bidirectional picks up sound from 2 opposite directions use for interviews w 2 people facing ea other Lavaliere mic or quotclip micquot omnidirectional unidirectional or both Parabolic mic picks up sound from great distances Chapter 7 Sound and Image Key concepts Synchronous sound Automatic dialogue replacement ADR Scoring think of a movie score Ambience Slate Dialogue Sound design Diegetic Sound effects Foley artist Sound mix Narration Voiceover Nondiegetic Nonsynchronous sound Visual aural an elevated emotional response Silent lm no synced sound accompanied by music quotsound filmsquot has synced sound soundtrack embedded in lmstrip TV both picture and sound 3 Sound types 1 Dialogue convo among characters 2 Narrator speaks directly to audience may or may not be seen 3 Voice over heard but never seen Ambience sounds of the story space Sound Effects Sounds that items make on screen that are recreated by a Foley artist someone who recreates natural organic noises most lms are shot with dialogue everything else is recreated Sound designer recreates electronic arti cial sounds tech noises sonic blast robots etc ADR Automatic Dialogue Replacement diaogue added after lming Used to x tech issues with synced sounds x delivery of lines changeadd words Scoring composition of music added to lm Sound mixing bringing it all together in post prod Synchronous sounds Includes all sounds and noises whose origins can be seen on screen Nonsynchronous sounds Sounds that are not part of the on screen world Ex lntense argument with only one man walking alone seen on screen Sound and Image Combination Diegesis Greek quotrecounted storyquot Diegetic sound Part of the story that characters can hear adds authenticity part of the world we re experiencing Nondiegetic sound Sounds not natural to the world Ex Film score narrator39s commentary sound effects for drama Film and Video Sound Reference sound original performance before high quality sound is recorded Slateclapper used to sync sound with video used to startstop production
Are you sure you want to buy this material for
You're already Subscribed!
Looks like you've already subscribed to StudySoup, you won't need to purchase another subscription to get this material. To access this material simply click 'View Full Document'