COM 117 Notes
COM 117 Notes COM 117
Popular in storytelling
Popular in Communication Studies
verified elite notetaker
This 0 page Study Guide was uploaded by ycho100 on Tuesday November 10, 2015. The Study Guide belongs to COM 117 at Syracuse University taught by Renee Stevens in Summer 2015. Since its upload, it has received 125 views. For similar materials see storytelling in Communication Studies at Syracuse University.
Reviews for COM 117 Notes
Report this Material
What is Karma?
Karma is the currency of StudySoup.
You can buy or earn more Karma at anytime and redeem it for class notes, study guides, flashcards, and more!
Date Created: 11/10/15
Video Notes 102815 824 PM 0 Children animals are relatabelikeabe factors in multimedia storytelling In short lmsad 1min sequencing is KEY to storytelling Action Reaction a Closeup Mundane transitions are building blocks 0 Enterframe exitframe Smart angles 0 Find routine actions lm over and over in diff angles 0 To build sequence Do same action over and over again 0 Always complete the action Vary focal angles 0 Always in same direction though Fit the frame 0 Control the background 0 Focused or not 0 Background or none 0 Shutter speed Wait for moments Composition arrangement of elements in the frame Rule of Thirds Divide the frame into nine Where the lines are in the frame should be where subject should be in RepetitionsPattern Mirror Patterns violated l more interesting Framing Feeling of depth Frame can be the subject ex caves threes etc Frames can add Relationships and motions Shooting for Visual Variety in Every Sequence Establishing shot shows the whole stage Medium shot head to toe Close up head to head Super close up eyes noes teeth Detail shot usually close ups of things not including subject s face Cutaway scene not including the subject that helps develop the story Portrait can be long medium or close quotFrankly there isn t anyone you can t love once you know their storyquot 0 Mr Rogers What makes a good story Concision Relatable characters human condition 0 Structure beginning middle end 0 Strong con ict Have a Theme 0 a grand designroadmap a strong theme is always running through a well told story Infuse Wonder 0 hold them still for a moment and surrender Use What you know draw from it Express value you feel deep down inside Structure Beginning 0 make a promise Make them care Make it worth their time O 0000 Middle Set the scene Start with action Establish the goal Raise questions De ne terms that will ultimately solve the problem in the end 0 incidents complications 0 o o o 0 Conclusion 0 give 0 answer questions Create momentum Turning point change direction Change is important because life isn t static Make the viewer want to know what happens next and ultimately in the end resolv the rael problem may not be the initial problem o moment of re ection what it all means THE POINT 0 resolution of con icts o the punch line 5point story structure PLOT DIAGRAM Moo Wong Inciting IncidentI Con ict x r Exposition Resolution Protagonist The main character Antagonist the opposition to the main character The main threat or obstacle The villain Story Beats the major events on the story Turning point l where big decisions are made Inciting Incident an incident or event to start the action of the story BIG QUESTION Why is this happening The point of no return a commitment is made there is an opportunity to go back but they decide to proceed and then there is no way to stop or reverse Ex jumping off diving board Foreshadowing hints o nwhat is to come Backstory hints or ashbacks on what has happened How to get the best audio Get close about 2ins from what you are shooting Watch your handling noises when holding a microphone ln microphones Ps make a bursting sound 0 Put the microphone below your mouth not directly in front Clipping When audio is too loud l too close to the microphone l BAD AUDIO Clipping microphone a bit belowdistanced l l Watch your levels or the volume at which you record Recorded in decibels db 60db softest to Odb loudest 12 to 6 is optimal range When recording a voice 0 keep it just below and to the side of the mouth 0 helps avoid a plosive popping sounds avoid the extra wind and background sounds Room Tone Listen to the room you are in 0 Be aware of sounds that will be picked up in recording Every single room has room tones 0 Ex fans air conditioning light noise human movement Record 1 full minute of just room tone l set the audio when editing Ambient Sounds 0 Sounds that happen in an environment or sounds objects make 0 Adds texture and context 0 Hear it before you see it 0 Car starting birds singing etc Voice Over V0 Narrator lling in gaps not provided in dialogue Dialogue spoken words by the characters in your story Music use it as a voice Music adds to the story o It is a tool to move the story along and create a pace 0 Must be royalty free 0 Illegal to just use copyrighted music 0 Go to NH Media Help to see music resources page 0 Vimeo Mainstream music should not be used because people often have personal connections to it 1 Prepare questions to ask in the interview 0 Ask compound questions 2 in 1 0 Ask questions that will get them to describe 0 Ex quotWhat was it likequot quotHowquot 2 Find a good location 0 Move them away from the wall 0 Choose a clutterfree background 0 Choose a comfortable seat for the both of you no squeaky chairs 0 Choose a quiet location where there isn t distracting background n0Ises 3 Set up the camera 0 Always check everything before you arrive to the interview 0 Adjust settings as needed 0 use tripod camera towards subject lightwindowlamp on one side interviewer between light and camera 4 Composition 0 leave head room 0 leave nose room 0 rule of thirds 5 Record 0 Ask your question 0 Don t talk Acknowledge you are listening with body language 0 Listen prep your next question based on what they are talking about 0 FSQS Friendly Silent Questioning Stare o Awkward stare to nudge interviewee to talk leading on o 30 seconds of ROOMTONE beforehand 6 Move Camera o If you are going to move the camera or zoom in do it while you are asking a question 0 Look at details like hands 0 Zooming and panning only do if you won t notice it Smooth 7 Shoot Broll o Broll is what you cutaway to while the interview continues so it is more exciting than just talking heads 0 When you think you are done shoot 10 more minutes of broll 8 Followup Always follow through and supply your subjects the nal piece so that they would be happy to help other students in the future 0 A roll plot 0 The main story line B roll sub plot 0 Balance or alternative points of view to add depth 0 Same theme different way 0 capturing the moment and the emotions quotCongress government shall make no law abridging freedom of speech or of the pressquot Social Balancing Test Public space should have no expectation of privacy Need consent in a private property 0 if refuse to leave private property trespassing If a person in a private space can be visible in a public space then ppl in public space are entitled to take pictures 0 ex Kate Middleton topless photo scandal Copyright issues Keep away from grades sexual orientation personal nance and medical history of a private person 0 different case for a public person
Are you sure you want to buy this material for
You're already Subscribed!
Looks like you've already subscribed to StudySoup, you won't need to purchase another subscription to get this material. To access this material simply click 'View Full Document'