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Mass Media Week 3

by: Jocelyn

Mass Media Week 3 MMC2604


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About this Document

Digital Gaming and the Media Playground
Mass Media and You
Darlena Cunha and Steve Orlando
Class Notes
Media, gaming
25 ?




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This 4 page Class Notes was uploaded by Jocelyn on Monday January 18, 2016. The Class Notes belongs to MMC2604 at University of Florida taught by Darlena Cunha and Steve Orlando in Spring 2016. Since its upload, it has received 138 views. For similar materials see Mass Media and You in Communication at University of Florida.

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Date Created: 01/18/16
Tuesday, January 19, 2016 Mass Media Week 3 Guest Speaker: Skyler Weaver - Professional Gamer - Professional teams began to make salaries only a little over a year ago • 4-5K a month - A lot of teams are in gaming houses. These are houses provided by the gaming organization. All you have to pay for is food. • Logitech • HyperX - Mark Cuban is getting into ESports. He is an example of the fact that more investors are getting involved. - League of Legends • 80 million people playing daily 1 Thursday, January 21, 2016 Video Games Four formats of video games 1. Television 2. Handheld/Mobile Devices 3. Computers 4. Internet Game Types - Action - Sports - Shooter - Family - Role Playing - Adventure - Racing - Strategy - Fighting - Stimulation - Card - Fantasy Sports - Virtual Social Environments - Games made $111 billion in 2015. They are protected as art under the1st Amendment. Basic Timeline 1880s- Penny Arcade 1930s- Pinball 1948- Cathode Ray Tube 2 Thursday, January 21, 2016 1972- Odyssey 1975- Atari (pong) 1983- Nintendo 1989- Sega Genesis/Gameboy 1994- Playstation 1999- Dreamcast 2001- Xbox 2006- Wii Sony, Microsoft, and Nintendo Random Numbers - Facebook: 375 million people play games - World of Warcraft: 12 million subscribers in 2010, 7.8 million in 2014 - Apple: 500 million iPhones sold and 210 million iPads sold in 2014 - Movies made $35.9 billion last year - Video games brought $93 billion Do video games increase aggression in kids? - Some video games have a priming mechanism. The audience can be primed to more aggressive thoughts, but it is a short term effect. - Correlation does not equal causation Gaming Addiction - Addiction has nothing to do with age started or how many people play games. - 72 percent of households play video games - Spending $20.8 billion annually 3 Thursday, January 21, 2016 Misogyny and Video Games - It is about ethics in video journalism - Women gamers are being harassed, threatened and stalked because they dare to create games and journalists dare to review those games. Gamer men feel women are being falsely inflated in the business. - “Women are not suppressed in gaming. We don’t need people demanding special treatment for us because of our genitals. We don't need safe spaces. We don't need hiring quotas and those who do simply aren't talented enough to make it off their own backs. Thank god for GamerGate because it was honestly sorely needed.” - Fox News Pay Models - Boxed game/retail model - Subscription model - Free-to-play - Open sale of video games is protected under the first amendment 4


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