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Test for orientation

by: Aubrey Isaacman

Test for orientation Art 80H

Aubrey Isaacman
GPA 3.0

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About this Document

these uploads are just tests for orientation
History of Digital Games
Henry Lowood
Class Notes
25 ?




Popular in History of Digital Games

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This 4 page Class Notes was uploaded by Aubrey Isaacman on Tuesday January 19, 2016. The Class Notes belongs to Art 80H at University of California - Santa Cruz taught by Henry Lowood in Winter 2016. Since its upload, it has received 20 views. For similar materials see History of Digital Games in Art at University of California - Santa Cruz.


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Date Created: 01/19/16
In the first three weeks of this course, readings and lecture introduced several key characteristics that defined digital games. Your paper must begin, “The most important characteristic of digital games to be worked out during the early years was _____” You will first fill in the blank with one of the choices below, then make your case for that choice. You may use three kinds of sources to back up your argument: 1. lectures; 2. assigned reading; or 3. optionally, up to one (1) outside text of your choice. All sources must be cited correctly. Important: This is not a research paper, but an essay that delivers a well-reasoned argument based on what you have learned. Aim for an essay of 1000 words. Essays shorter than 750 words or longer than 1500 words will suffer a penalty. This word count does not include your bibliography. Please use the MLA or Chicago style guides for your paper, citations and bibliography. Pick one or the other – your choice. Your paper must be printed, stapled, and turned in at the end of lecture, Monday, 25 January. There will be a penalty if any of these conditions are not met. Here is the prompt with the choices from which you must choose: The most important characteristic of digital games to be worked out during the early years was _____” [Your choice. Now tell me why!] 1. how interactivity works for media. 2. the interface between the player and game. 3. inventing the hardware console. 4. a business model.


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