Test for orientation
Test for orientation Art 80H
Popular in History of Digital Games
verified elite notetaker
Popular in Art
This 4 page Class Notes was uploaded by Aubrey Isaacman on Tuesday January 19, 2016. The Class Notes belongs to Art 80H at University of California - Santa Cruz taught by Henry Lowood in Winter 2016. Since its upload, it has received 20 views. For similar materials see History of Digital Games in Art at University of California - Santa Cruz.
Reviews for Test for orientation
Report this Material
What is Karma?
Karma is the currency of StudySoup.
You can buy or earn more Karma at anytime and redeem it for class notes, study guides, flashcards, and more!
Date Created: 01/19/16
In the first three weeks of this course, readings and lecture introduced several key characteristics that defined digital games. Your paper must begin, “The most important characteristic of digital games to be worked out during the early years was _____” You will first fill in the blank with one of the choices below, then make your case for that choice. You may use three kinds of sources to back up your argument: 1. lectures; 2. assigned reading; or 3. optionally, up to one (1) outside text of your choice. All sources must be cited correctly. Important: This is not a research paper, but an essay that delivers a well-reasoned argument based on what you have learned. Aim for an essay of 1000 words. Essays shorter than 750 words or longer than 1500 words will suffer a penalty. This word count does not include your bibliography. Please use the MLA or Chicago style guides for your paper, citations and bibliography. Pick one or the other – your choice. Your paper must be printed, stapled, and turned in at the end of lecture, Monday, 25 January. There will be a penalty if any of these conditions are not met. Here is the prompt with the choices from which you must choose: The most important characteristic of digital games to be worked out during the early years was _____” [Your choice. Now tell me why!] 1. how interactivity works for media. 2. the interface between the player and game. 3. inventing the hardware console. 4. a business model.
Are you sure you want to buy this material for
You're already Subscribed!
Looks like you've already subscribed to StudySoup, you won't need to purchase another subscription to get this material. To access this material simply click 'View Full Document'