New User Special Price Expires in

Let's log you in.

Sign in with Facebook


Don't have a StudySoup account? Create one here!


Create a StudySoup account

Be part of our community, it's free to join!

Sign up with Facebook


Create your account
By creating an account you agree to StudySoup's terms and conditions and privacy policy

Already have a StudySoup account? Login here

PHYS 1010 Week 2 Notes

by: HaleyG

PHYS 1010 Week 2 Notes PHYS 1010-01

Marketplace > Tulane University > Physics 2 > PHYS 1010-01 > PHYS 1010 Week 2 Notes
GPA 3.6

Preview These Notes for FREE

Get a free preview of these Notes, just enter your email below.

Unlock Preview
Unlock Preview

Preview these materials now for free

Why put in your email? Get access to more of this material and other relevant free materials for your school

View Preview

About this Document

Lecture notes
Great Ideas in Science & Tech
Timothy Schuler
Class Notes
Schuler, Great ideas in science and tech
25 ?




Popular in Great Ideas in Science & Tech

Popular in Physics 2

This 2 page Class Notes was uploaded by HaleyG on Friday January 22, 2016. The Class Notes belongs to PHYS 1010-01 at Tulane University taught by Timothy Schuler in Fall 2016. Since its upload, it has received 47 views. For similar materials see Great Ideas in Science & Tech in Physics 2 at Tulane University.


Reviews for PHYS 1010 Week 2 Notes


Report this Material


What is Karma?


Karma is the currency of StudySoup.

You can buy or earn more Karma at anytime and redeem it for class notes, study guides, flashcards, and more!

Date Created: 01/22/16
PHYS 1010 Notes Week 2 Jan 20­22 Vectors and Coordinate Systems Motion ­ Mechanics: the general term for the branch of physics which deals with the  motion of objects, and the forces that cause motion ­ Kinematics: basic principles of how an object moves without taking  forces into consideration ­ Motion: the change of an object's position within some time ­ Galileo ­ Developed foundation for describing physical motion ­ Relationships between four physical properties: time, position, velocity,  and acceleration Position and time ­ Measure position by placing an arbitrary coordinate system (reference point)  around the object and describing the position as an (x, y) coordinate ­ Coordinate systems are created, not natural ­ Time also behaves as a coordinate system and can be defined arbitrarily as well ­ Vector: an arrow that describes a property within a given coordinate system and  describes two pieces of information: magnitude (how much?) and direction (where?) ­ Straight lines that describe properties at their origin ­ Length: distance ­ Direction: location ­ Provides information about changes in position (displacement) ­ Displacement is independent of any coordinate system ­ Adding/subtracting vectors requires that we use specific rules to maintain the magnitude/direction of the resultant vector ­ Add vectors "tip to tail" and new vector is drawn from the  beginning of the first vector to the end of the other  ­ Properties of vectors ­ Two vectors are equal if they have the same magnitude and  direction, regardless of the starting point of the vector ­ Scalar: numbers/units that describe a magnitude of physical quantity ­ Vectors describe both magnitude and direction ­ Breaking vectors into their components  simplifies adding a bunch of vectors together  to get the resultant vectors ­ Change to A  does not affect A  and vice versa x y Velocity ­ Time interval measures the amount of time taking place between two events  (Final Time ­ Initial time = Change in time) ­ Time is not a vector (does not have direction) ­ Velocity: how fast an object is moving (speed and direction) ­ Velocity = (displacement vector) / (change in time) ­ Average velocity vector will point in same direction as displacement  vector Acceleration: change in velocity with time ­ Can occur with either a change in magnitude or direction of velocity vector ­ Acceleration = (change in velocity) / (change in time) Instantaneous velocity ­ Equations for velocity and acceleration work if we are measuring uniform  motion: motion that does not change over time ­ Instantaneous motion: immediate motion at some precise moment in time ­ Average velocity = (total displacement) / (change in time) ­ Instantaneous measurements are determined with calculus: limits,  derivatives, and integrals ­ Area under velocity curve = position ­ Gravity  ­ Every object is being accelerated by gravity at the same constant rate ­ If we throw an object, gravity acts on that object and it decelerates until  it reaches zero velocity, and then the gravitational acceleration will make the ball move  back in a downward direction to it's original position ­ Projectile motion: moving up or down AND left or right ­ Vertical acceleration does not affect horizontal velocity


Buy Material

Are you sure you want to buy this material for

25 Karma

Buy Material

BOOM! Enjoy Your Free Notes!

We've added these Notes to your profile, click here to view them now.


You're already Subscribed!

Looks like you've already subscribed to StudySoup, you won't need to purchase another subscription to get this material. To access this material simply click 'View Full Document'

Why people love StudySoup

Jim McGreen Ohio University

"Knowing I can count on the Elite Notetaker in my class allows me to focus on what the professor is saying instead of just scribbling notes the whole time and falling behind."

Allison Fischer University of Alabama

"I signed up to be an Elite Notetaker with 2 of my sorority sisters this semester. We just posted our notes weekly and were each making over $600 per month. I LOVE StudySoup!"

Bentley McCaw University of Florida

"I was shooting for a perfect 4.0 GPA this semester. Having StudySoup as a study aid was critical to helping me achieve my goal...and I nailed it!"

Parker Thompson 500 Startups

"It's a great way for students to improve their educational experience and it seemed like a product that everybody wants, so all the people participating are winning."

Become an Elite Notetaker and start selling your notes online!

Refund Policy


All subscriptions to StudySoup are paid in full at the time of subscribing. To change your credit card information or to cancel your subscription, go to "Edit Settings". All credit card information will be available there. If you should decide to cancel your subscription, it will continue to be valid until the next payment period, as all payments for the current period were made in advance. For special circumstances, please email


StudySoup has more than 1 million course-specific study resources to help students study smarter. If you’re having trouble finding what you’re looking for, our customer support team can help you find what you need! Feel free to contact them here:

Recurring Subscriptions: If you have canceled your recurring subscription on the day of renewal and have not downloaded any documents, you may request a refund by submitting an email to

Satisfaction Guarantee: If you’re not satisfied with your subscription, you can contact us for further help. Contact must be made within 3 business days of your subscription purchase and your refund request will be subject for review.

Please Note: Refunds can never be provided more than 30 days after the initial purchase date regardless of your activity on the site.