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by: Tia Spears

Are_Video_Games_Good_or_Bad.pdf Speech 2050

Marketplace > Georgia State University > Speech > Speech 2050 > Are_Video_Games_Good_or_Bad pdf
Tia Spears
GPA 3.0

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About this Document

These notes cover "Video Games: Good or Bad"
Media, Culture and Society
Class Notes
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Popular in Media, Culture and Society

Popular in Speech

This 2 page Class Notes was uploaded by Tia Spears on Saturday April 16, 2016. The Class Notes belongs to Speech 2050 at Georgia State University taught by Bellon in Winter 2016. Since its upload, it has received 8 views. For similar materials see Media, Culture and Society in Speech at Georgia State University.


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Date Created: 04/16/16
Are Video Games Good or Bad? Blazing Angels or Resident Evil?  Christopher Ferguson  Violent video games cause kids to be violent?  "Concerns about the harmful...nature of media on consumers...have been recorded since at least the time if the Greeks and Romans."  The hypothesis that video games directly cause violence has been presented not as one side of a reasonable debate but as a fact and a public health crisis on par with smoking and lung cancer.  The news cycle about video games tends to focuses on three main phenomena: 1. The release of controversial games 2. Unsupported statements by non-scientists 3. Efforts to toe individual real life violent crimes to violent games  Ferguson thinks that the connection between video games and violence is a moral panic: o A quest by some members of society to impose their moral beliefs on the greater society through the tactic of fear.  The moral panic causes people to believe in a link whether there is one or not, and to demand research supporting the link.  One of the outcomes of a moral panic is publication bias: o A bias among academic journals on favor of publishing studies that show positive results over studies that disprove hypothesis.  Ferguson thinks the research on the link between video games and violence demonstrates a publication bias.  Ferguson thinks the video game violence research is inconsistent, contradictory, and overstated by its own authors  He points out that some studies show video games have positive effects  He thinks the research that shows a link is often flawed. Why? 1. Many studies aren't measuring actual aggression, and measures are inconsistent from study to study 2. The "link" in many studies can be explained by other factors 3. The absence of a recognized threshold level for acceptable violence.  In other words, we don't know how much you have to increase violence in a person to make that person "too" violent  Those the author is critiquing would say: 1. Their methods are statistically sound 2. It's foolish to think all this violence has no impact at all o There is some effects of exposure to violence but we don't know what those effects are 3. The crime rate is going up o actually crime rate is going down and has been since 1989-90  "Video games" are not one coherent thing


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