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Creative Writing Week 2-Setting, Mood, Flashback, Symbol& Assignment(s)

by: Adriana Proctor

Creative Writing Week 2-Setting, Mood, Flashback, Symbol& Assignment(s) ENG-240-101

Marketplace > Chesapeake College > English > ENG-240-101 > Creative Writing Week 2 Setting Mood Flashback Symbol Assignment s
Adriana Proctor
Chesapeake College
GPA 4.0

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About this Document

These notes cover the general aspects of mood, flashbacks, symbols, settings, and the assignment that may or may not be given to you. This set of notes also includes clear examples as well as tips.
Creative Writing
Doctor Earls
Class Notes
Creative writing, english, setting, mood, Flashback, symbol, Symbolism, assignment, characterworkshop, Animation
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This 3 page Class Notes was uploaded by Adriana Proctor on Monday September 5, 2016. The Class Notes belongs to ENG-240-101 at Chesapeake College taught by Doctor Earls in Fall 2016. Since its upload, it has received 6 views. For similar materials see Creative Writing in English at Chesapeake College.

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Date Created: 09/05/16
          Creative Writing Notes Week 2 Setting, Mood, Symbol & Flashback As well as an Assignment Assistance   What is Setting?  Setting is an interactive aspect of any fictional world that enriches the story with mood, meaning, and  connotations; so we already know that it isn’t just a place where the characters run around doing their  thing.  It is the location of the plot yes, but it includes other aspects:  ● Region  ● Geography  ● Climate  ● Neighborhood  ● Buildings  ● Interiors  The setting has to include a passage of time.  It is layered into every single scene just as a flashback  would.  It is built on elements such as weather, lightening, the season, and each and every hour.  It does  no good to have two characters running around looking for a rare flower in the Huascarán Mountain on a  hot summer day in one chapter only to have it go from a sunny 95 degrees to a frigid 34 the minute  they’re off the plain in in Peru within two chapters.  Time is of the essence.      What is Mood?  Mood is a piece’s atmosphere, even the feeling that you feel when you’re so engrossed in a book that you  start to feel what that character is feeling.  A description of Peru on a sunny day could make you feel  relaxed and ready to hit the nearest beach, whereas that haunted house on the mountains with every sign  of an otherworldly presence could give off fear.  Using careful word choice and imagery, you can give a  writing piece description and emotion.    If you pick up The Tell­Tale Heart by Edgar Allan Poe and read it carefully, it immediately sets the mood  the more you read into it.  Writers all over set the mood throughout their stories, and readers will rave all  through the day about how a book made them feel.     What is Symbol?  Symbolism adds depth and meaning to any story.  It is like glue between the theme and story.  The theme  alone does wonders for any kind of piece, and sometimes they can still end up sounding like a children's  book.  A symbol in a piece gives off complex ideas with few words.  It can also achieve similar results as  several sentences or explicit imagery.  The raven in Edgar Allen Poe’s The Raven symbolizes a mournful remembrance that never ends.  The  mockingbird in To Kill a Mockingbird by Harper Lee symbolizes innocence.  These are just some great  examples of symbols in pieces known around the world.    What is a Flashback?  Flashbacks are, bluntly speaking, a blast from the past.  It is when you, as a person, are sitting in class one  day and the professor or someone next to you says or does something that triggers a memory that you had  in the past.  You sit there in your chair, staring in blank space, just taking that trip to memory lane with  the possible drool rolling down your chin.  There’s no judging it, but that is what flashbacks are.  They  can go different directions.  They have pitfalls because they are, by a literal definition, already over.  The scene that is detailing the  flashback is not happening in your piece.  You are giving the reader expired chocolate instead of freshly  made chunks from an experienced chocolatier.  It has no immediate effect of the current story.  Here are  some tips for an effective flashback that offers the fresh chocolate that everyone wants.  ● Find a trigger that is worth the ignition of the flashback  ● Find an ending to the flashback that brings it to the present  ● Make it brief(lead it back to the present story)  ● Use it as if it is something reluctant  ● Past.  Tense.  Please.    Assignment  Character Workshop  For this assignment, you will be asked to write a character piece; you will really need to put on a thinking  hat for this one.  This is no ordinary character, but you will be animating the persona of a pet, creature, or  an inanimate object.  Think about what this object goes through on a daily basis such as routine, living  experiences, etc.  You will need to temporarily:  ● Think  ● Talk  ● Breathe  ● Eat  ● Etc.   Just like the object that you will choose if it performs these functions.  Being at least 500 words, role play  a conflict that it will go through, whether it solves it or it ends in denouement.  Keep in mind this has to  be fun to you!  An example of a piece similar to this is Jack London’s “To Build a Fire”, as he was one of the first  American short story writers to go into this in the mindset of a dog in his work; every emotion, thought,  and feeling is put onto pages.  But keep in mind that this is up to you!  An addion to this assignment will be to add an accompanying song that goes with the piece, and you will  need to explain why your song choice is a good match with the piece you have written.  But again, have  fun with this!  It is Creative Wr ting!


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