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Christensen SES 100 Fall 2016 - Week 9 Notes

by: Michael Garland

Christensen SES 100 Fall 2016 - Week 9 Notes SES 100

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Michael Garland

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The complete notes for Week 9 of SES 100
Introduction to Exploration
Class Notes
Matlab, MATLAB code, programming, Language, Matrices
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This 3 page Class Notes was uploaded by Michael Garland on Saturday October 15, 2016. The Class Notes belongs to SES 100 at Arizona State University taught by Christensen in Fall 2016. Since its upload, it has received 3 views. For similar materials see Introduction to Exploration in Engineering and Tech at Arizona State University.

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Date Created: 10/15/16
Notes SES100 Phillip Christensen 10/14/2016 A. Matrices a. Computers work with arrays, or matrices of numbers i. Row Matrix ii. Ex. - (1,2,3,4 etc) iii. Ex. - iv. Matrix - 5 Rows & 4 Columns v. To refer to an element in matrix 1. Matlab: It is by row and column a. B = Row 3, column 2 b. a(3,2) c. B = a(3,2) - c​ ommand for MatLab B. Strings a. a = ‘hello’ b. Enclose strings in single quotes c. display(a) d. What would be the value of b after: i. b = a(3) 1. b = l e. Strings will not be put into the same functions as number i. Ex. Will not be StringA*StringB C. Homework a. Read Chapter 15 b. Watch tutorials online SES 100 Notes - October 12, 2016 Professor Christensen A. MatLab a. Read The Tutorials b. Learn MatLab on your own B. How do Humans “talk to Computers”? a. Computers use step-by-step instructions i. Require precise instructions 1. This makes programming hard - simple mistakes cause programs to not function correctly b. Collection of instructions is called a “program” c. “Language” that a computer understands is complex, hard to read, and easy to make mistakes when writing the program i. More “user friendly” languages have been written to allow user to write in easy language ii. “Compiler” translates into computer language d. High level languages (Fortran, C, Basic) i. C = A + B C. Tools of a Programmer a. An editor i. Like a word processor - only simpler ii. Need to be able to type and edit commands iii. Don’t need to format - bold, justified, color, etc b. A compiler i. Translates from “english” to machine Language ii. Each Language (e.g. MATLAB) has a compiler for a specific computer (e.g. Dell, Apple) D. Choosing a Language a. Each language has specific advantages and disadvantages i. FORTRAN (FORmula TRANslator) 1. Weather Tracking 2. Great for Equations 3. Fast ii. BASIC 1. Easy to learn; programmer friendly 2. Slow iii. HTML (Hyper-Text Markup Language) 1. Graphical Appearance of web pages iv. MATLAB 1. Relatively easy to learn 2. Lots of built-in math functions v. They all do similar functions E. Building a Program a. Start with an understanding of what the program needs to do b. Block out major functions or steps i. Bad programs are built haphazardly ii. Much like an outline for a paper c. Three parts to each program i. Sequential instructions 1. Start Program 2. Instruction 1 - display(‘Hello, my name is Phil’) 3. Instruction 2 4. Instruction 3 5. End Program ii. Branching instructions 1. Accept and react to input 2. Ex. Display (‘do you want to delete file’) If answer = ‘yes’ The delete Else if answer = ‘no’ Then don’t delete End iii. Looping instructions 1. Do same group of instructions many times 2. What if we want to print all numbers up to 1000? For x = 1:1000 Display (x) end a. For loop i. Colon indicates that as long as 1 is less than 1000, increment the number up by 1 and repeat loop F. Variables a. x, a , hours b. Program is going to place a number into a variable c. Ex. Hours = 8 - Creates variable and sets it equal to 8 d. Fundamental concept - programming instructions are not the same as algebra e. Take what is on the right side and set it to the left side f. What would you see on screen for commands: Hours = 8 display(hours)


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