Psychology Notes, Week 5
Psychology Notes, Week 5 PSYC 1101
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This 2 page Class Notes was uploaded by Natalie Neugebauer on Sunday March 6, 2016. The Class Notes belongs to PSYC 1101 at Georgia State University taught by Dr. Tim Flemming in Winter 2016. Since its upload, it has received 12 views. For similar materials see Intro to General Psychology in Psychlogy at Georgia State University.
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Date Created: 03/06/16
02/09/16 CHAPTER 5 Learning- Acquisition of Information Associative Learning- Connecting things – 2 experiences/stimuli - fact/ definition Classical(Passive) Conditioning – Prediction of 2 stimuli/events occurring together - vs. Operant Learning – Response/ Behavior & Outcome US- Unconditional Stimulus- Food NS UR- Unconditional Response- Reflex- elicited by U.S.- Saliva CS- Conditional Stimulus CR- Conditional Response- Saliva Acquisition- learning Pairing of US w/ NS ; NS becomes CS Extinction- CS alone – not forgetting- Active Inhibition Spontaneous Recovery- Return of CR (only w/ CS) after a lapse in time Fear Conditioning- Phobias US- Loud Sound UR- Startle CS- Rat CR- Phobia-Fear Generalization- equating different stimuli – treating stimuli equally Discrimination- seeing stimuli as different Implicit (Implied, Not Aware of, Unconscious) Association US - Porn UR - Arousal CS - Shape CR - Arousal US – Bite/ Knowledge UR – Bite Pain CS – Snake CR - Fear 02/11/16 Operant Learning (S-R-O) - Law of Effect (Skinner) Behavior followed by + outcome, (that behavior) increases Behaviorist - outcome, (that behavior) decreases strength of neural connection/likelihood of behavior - Thorndike’s Puzzle Box -learning is incremental, not immediate *Reinforcement – Primary Anything that reduces a biological drive Outcome Secondary $ (= Token economy) Intrinsic Motion because you want fulfillment Positive Reinforcement (Reward) desirable outcome to a behavior - Negative Reinforcement taking away something undesirable (aversive) Avoidance performing a behavior to prevent the presentation of aversive event - Escape Performing a behavior to make aversive stimulus stop Positive Punishment - adding an aversive outcome when an undesirable behavior is performed Negative Punishment – removing a desirable outcome when “ “ “ “ “ Time - Out Reinforcement Schedule – Continuous – getting reward Partial – intermittent improves motivation FR x reinforcement for every X behaviors- commission- predictable VR – X bar reinforced for every X bar behaviors – less predictable - slot machines motivation FI- for every X min/ time, you get X reinforced – hourly - salary lowest productivity FI Scallop Procrastination Latent Learning Observational Learning - Vicarious Reinforcement / Punishment
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