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media as play notes & test review

by: Eliza Lynch

media as play notes & test review JOUR 101 001

Eliza Lynch
GPA 4.0
Media and Society
Chris Huebner

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About this Document

study guide will come are just general test review terms that were covered in class
Media and Society
Chris Huebner
Class Notes
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This 3 page Class Notes was uploaded by Eliza Lynch on Thursday September 24, 2015. The Class Notes belongs to JOUR 101 001 at University of South Carolina taught by Chris Huebner in Summer 2015. Since its upload, it has received 69 views. For similar materials see Media and Society in Journalism and Mass Communications at University of South Carolina.

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Date Created: 09/24/15
Media as Play Phases of the evolution of gaming television handheld devices computers internet The first video games first home tv game odyssey 1972 helped to popularize video gaming and brought video gaming into the modern arcade used CRT technology to display images for tvcomputer to inform the creation of arcade games by 70s80s games like asteroids pacman donkey kong became successful 1975 atari was marketing its first game pong for the home console The history of home gaming consoles 1970s first consoles ran on battery w no soundcolor most had one game integrated into the console 1980s powered by chord transitioned from 816 bit introduced removed game cartridges seganintendocoleco 1990s consoles to cds better graphics and multi functionality sony debuts its playstation console SNES SEGA32 quick transition from 3264 bit 2000s consoles now equipped w better graphics DVD internet games have transition from solo play to small group play to large groups facebook social gaming candy crush farm heroes Test Review Tuesday multiple choice fill in the blank short answer etc Populism Diversity Nostalgia Paradox willingness to accept paradox Communication sendersource Mass communication Knowledge production distribution How culture is communicated through cultureartifacts Artnarrativesymbols Define culture Define mass media the channels meant to producedistribute content Selective exposure Define mass communication Emergence technologybusinesses Media convergence technology business AOL amp Time Warner Technology fax machine converging of the letter and phone Oral print electronic digital What innovation was the emergence of the print culture Who s credited with the printing presswhat technology was used to create it Telegraph Digital era digitalsocial media Development of the web Tim who created the world wide web Wanted everyone to have access openness amp collaboration Read only web 10 term as only consumers web was static amp unchanging Read write we have the ability to change the web Attention economy what you pay attention to is valuable because our attention is considered a scarce resource lntention economy intention behind our consumption of media Net neutrality equal level playing field when it comes to how we access the nets Model of mass communication red line from audience back to sender feedback Right to privacy Social media web 10 two characteristics read only limited production Web 20 interaction encouraged read write Social web share things Why we share online intention enhancing selfstatus regulating one s emotions social bonding Curation display to others Fragmentation Ability to collaboratetalk in real time feeling like we played a part in an event that happened through twitter etc 3 ways which brands can now engage w their consumer real time genuine 2way communication first form of modernized mass entertainment pin arcade more leisure time had more leisure time gt industrial revolution lead to a more efficient working class gaminginternet emerged saw the gaming industry as a mass media brands are advertised in games now how has digital convergence changed the function of gaming consoles


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