Introduction to Computer Games
Introduction to Computer Games CS 133G
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This 24 page Class Notes was uploaded by Moises Bruen on Monday October 19, 2015. The Class Notes belongs to CS 133G at Portland Community College taught by Staff in Fall. Since its upload, it has received 15 views. For similar materials see /class/224627/cs-133g-portland-community-college in ComputerScienence at Portland Community College.
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Date Created: 10/19/15
Game Elements CS 133G Introduction to Computer Games A Good Game b Overmars What is a Good Game I Games involve players in decision making where they control their experience Games should have challenging and achievable goals Games should have interesting consequential decisions that require thought Games should reward players when goals are achieved Games should immerse the player 2 c Doug Jones PCC How b You can not make a good game until you know what the game is for Is your game a serious game Recruiting or training D America s Army l Dubai Police Education iii Math Blaster a Market Making Serious players approach games as work with reallife consequences resulting from game play Are you trying to entertain the player Entertainment players want escapism diversion and fun l Few real life consequences 3 c Doug Jones PCC Game Platforms gt Game platforms determine the look and feel of your game Technology specific capabilities and constraints Player attitudes and social inferences What does the player associate with a platform gt Game platforms determine the economics of your game Consumer cost Platform royalties Business model 4 c Doug Jones PCC Arcade Platform b Standalone systems Single and multiplayer Coin operation is feasible Customized player controls Revenue stream economic model Hardware manufacturer owns hardware and rents to venue operator Content developer paid by hardware manufacturer l1 Some venue owners purchase their arcade games but not many Venue operator receives cash flow from players and pays royalties 5 c Doug Jones PCC Console Platform gt Xbox PS3Wii are major console platforms gt Platform is not specialized to the game so game must conform to the hardware constraints and capabilities Most consoles have DVD BlueRay or HDDVD drives Most consoles have Internet connectivity Most consoles use home television and audio systems gt Consumer business model Consumer purchases the console from a retailer or manufacturer Content developer sells games to consumers independent of the manufacturer separate hardware and software channels Hardware manufacturer may subsidize content development when building market share 6 c Doug Jones PCC Computer Platform b Platform not specialized to games Wide variety of capability and constraints not all games run on all computers All Xbox consoles can play the same games but not allWindows computers can play the same games Audio and video elements are contained within the computer External television and audio systems typically not used gt Business model similar to console games independent hardware and software channels 7 c Doug Jones PCC Online Platforms gt Game information on central server rather than player workstations gt Players can use a variety of devices to connect to the game Different audio and video capabilities to not prohibit game play Internet connection is required gt Subscription model Minimal cost to player to get started Revenue stream generated by charging for playing time 8 c Doug Jones PCC Handheld Platform gt Emergence of mobile game market gt Handheld devices are small Small screens Small keyboards Stylus or other unique controller devices gt Handheld devices have limited resources Limited if any Internet access Reduced processor power and storage capacity gt Handheld device games are virtually always entertainment games short diversions for the player 9 c Doug Jones PCC Time gt Once a platform is identified the next general topic is the question of time how does the player experience time in the game Turn based games Common in traditional games Turns may be timelimited eg speed chess Sequential interaction among game players Real time games Simultaneous interaction among game players Timelimited games Turn based or real time games may be limited or unlimited l0 c Doug Jones PCC Player Mode b How does the player interact with the game Single Player games Play against self games such as Solitaire have no opposition Play against the computer games such as Xtreme Chess use an Al program to simulate a human opponent TwoPlayer games Head to Head competition originated in the arcade games Turn based games can use the same platform for two players Realtime games typically use a single platform but two controllers l l c Doug Jones PCC Multi Player Games gt Local Multiplayer Games All players are located in the same place use the same platform and have individual controllers Dance Dance Revolution b LAN Multiplayer Games Players are not located in the same place Each player has their own platform and controller Platforms are connected by a local area network El Link your Game Boys with GameLink cables gt Online Multiplayer Games Similar to LAN games but links are Internet links Massively Multiplayer games typically are realtime games that have enough players to continue without interruption Not all online multiplayer games are MMOGs egTankWar l2 c Doug Jones PCC Genre gt Once you have decided on a platformtime orientation and player mode you can start to think about what environment you are creating with your game Genre is a combination of Subject matter Setting Screen presentation and formatting Player perspective Game playing strategy l3 c Doug Jones PCC Action Genre gt General goal is the quick destruction of your enemies gt Generally simple strategies focused at player reaction times Eyehand coordination is a player requirement t Fastpaced and relentless competitive nature of action games tends to appeal to players motivated by competitiveness domination and mastery Typical target demographic is males under 25 I4 c Doug Jones PCC Action Genre gt Platformers Focus on players moving quickly through an environment avoiding obstacles perhaps collecting items along the way Donkey Kong Sonic the Hedgehog gt Shooters Focus on combat between the player and one or more opponents using guns or other weapons First person shooters provide a firstperson perspective to the player iii Resistance Fall of Man Thirdperson shooters provide a God s eye view of the situation l1 Gears ofWar l5 c Doug Jones PCC Action Genre gt Racing Usually involve a player s vehicle racing one or more opponents on a variety of roads or terrains May be first person or third person Test Drive Unlimited b Fighting Fighting games usually involve two players each controlling screen figures with weapons Soul Calibur l6 c Doug Jones PCC Adventure Genre gt Adventure games involve exploration of a virtual world with collection of items puzzle solving maze navigating and message decoding scenarios discovered by the player gt Adventure games are usually turnbased allowing the player time to think and reflect and deemphasizing reaction time and eyehand coordination Myst Indigo Prophecy l7 c Doug Jones PCC Casino Genre gt Electronic version of traditional games found in casinos and home venues Roulette Poker Craps Blackjack Slots Etal l8 c Doug Jones PCC Puzzle Genre gt Puzzles are an element of many games but pure puzzle games focus on solving puzzles without controlling a character or having a greater goal b Puzzle games can simulate traditional puzzles Crossword puzzles Anagrams Scrabble b Puzzle games can create new puzzles Tetris Rocket Mania l9 c Doug Jones PCC Role Playing Genre gt Players assume character roles within the game Character capabilities determined by the roles gt Games have strong storylines and characters interact with the story gt RPGs are used in educationtraining and entertainment 20 c Doug Jones PCC Simulation Genre gt Simulations are games that replicate real world systems Vehicle simulations Microsoft Flight Simulator Tank Master Process simulations Sim City Rollercoaster Tycoon Participatory Simulation Madden Football 2 c Doug Jones PCC Strategy Genre gt Strategy games require a player to manage a limited set of resources to achieve a particular goal Turn based strategy games allow players time to think and reflect before each move Civilization IV Real time strategy games require constant attention and tend to reward action over inaction The Lord ofThe Rings Battle for Middle Earth ll 22 c Doug Jones PCC Summary 9 Games are not cupcakes there is no magic recipe for making good games gt There are four general topics that need attention before you design the details of your game Platform Time Player Mode Genre gt With these four items set you must then design the decisions that players make to meet the challenging and achievable goals of your game and that allow players to immerse themselves in a rewarding experience 23 c Doug Jones PCC end D 24 c Doug Jones PCC
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