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Programming Models and Shaders I

by: Myrtie Schaefer

Programming Models and Shaders I VSFX 319

Myrtie Schaefer

GPA 3.67

Malcolm Kesson

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About this Document

Malcolm Kesson
Class Notes
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This 2 page Class Notes was uploaded by Myrtie Schaefer on Tuesday October 20, 2015. The Class Notes belongs to VSFX 319 at Savannah College of Art and Design taught by Malcolm Kesson in Fall. Since its upload, it has received 15 views. For similar materials see /class/225346/vsfx-319-savannah-college-of-art-and-design in Film and Digital Media at Savannah College of Art and Design.

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Date Created: 10/20/15
1 Settrng up drreetory to eontarn shaders Frrst setup a folder m your horne dreetory on your network Cal folder SHOP rnthrs folder there needs to be two separate folders ds laee and surfaee These folders wlll eontarn the mplled eut shader In these folders wlll eontarn the le vex needed for Houdlnl H Settrng up preferenees m Cutter 1n euttergo to EDITgt show prefenees Under the anan tab seleet optrons and seleet the optron output data SHOP dxrectary Thls wlll autornatreally sendthe complled shaders rnto your SHOP dreetory In your HOP folder you should have the appropnate SHOP dsplaee and SHOP surfaee les Open these frles up m Word pad and rnake sure the s l the named ter surface noneds elobel name 5 in E 2 L 5 5 occlude Jsurfoceoccludeds elobel occlude none Jsurfocenoneds elobel name SHOP dlsplace r none dosplocenoneds elobel name msploce dspaceDspaceds elobel Dlsplace p dlsplace dspacedspaceds elobel thsplace none dosplocenoneds elobel name Make sure the dreetory ls lrstrng your name of your shader along followed by rt type erther Surfaee orDrsplaee 1n Houdlnl under the HOP39s Leyel hrt tab than type the name ofthe shader you ereated H1 creatrng a renderrnan renderer Under the Outputs tab m Houdlnl hrt tab key than type r for renderrnan Thls bnngs up anew rendererthrs renderer wlll use renderrnan lee m eutter you ean change the output type from frarnebufferto lp by llcklng on the Image device Make sure the parameter Standard has selected a camera in your environment IV Overview Make sure each time you execute your script in cutter that you reload the Set Houdini paths bat instead of closing Houdini each time you can go up to Windowsi Textport and type dsreload This will automatically compile the Houdini shaders and you can go into SHOP s and type the name of the shader you created


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