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by: Leola Gutmann I


Leola Gutmann I
U of L
GPA 3.55

Garry Brown

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About this Document

Garry Brown
Class Notes
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This 2 page Class Notes was uploaded by Leola Gutmann I on Friday October 23, 2015. The Class Notes belongs to TA 240 at University of Louisville taught by Garry Brown in Fall. Since its upload, it has received 46 views. For similar materials see /class/228348/ta-240-university-of-louisville in Theater Arts at University of Louisville.


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Date Created: 10/23/15
September 10 2009 Process for design Scene design read the play have a point of view about the play director and designer try to agree on the concept of the play research applying research speci cally to the play commanding image may be written or visualdesigner s idea of play give you sense of color sound or rhythm of the play tone shows ideas to director director clearly tells ideas to designer representation of what the play will look like when it is done rendering color perspective drawing of a given moment in the play gure for scale Scale drawing model a scale model of stage and set 3D again gure required for scale Advantage gives director opportunity to see director in 3D shows things moving Scenery should never overpower the actor ground plan or oor plan overhead view of set onstage title block i rst thing you check architectural details how it ts in playhouse centerline runs through the center of the proscenium opening and plasterline connects proscenium at 90 degrees ireference points architects scale rule work in largest scale you can for better accuracy measure and locate things how things work in relation to one another how do we get on and off set different lines mean different things dotted linessomething that is not touching the oor door is drawn on an arc with an arrowwhich way the door opens masking sightlines sense of how full stage is traf c patterns playing position and off position numberslevels indicated in relation to stage level stage level 0 0 means above stage level means below stage level Section view slice the stage along the center line and look from side Vertical sightlines vertical masking Setting the trimsetting vertical masking Heights battons Can t really build from ground plan in conjunction with the section view Next drawing elevations taking the scenery and breaking it into component pieces in order to give speci c details pertaining to each piece such as dimensions wallpaper vs paint Front elevation designer s view of what it s going to be Convention anything we establish with the audience ground rules Every component piece is labeled so we can identify them Shows molding around door door base molding cutaway set lines exact dimensions Td construction techniques materials where all the pieces go etc Td technical director Td drawings rear elevations looking at scenery from behind so you can see framing Side viewhow thick it is top view Give as many views ofpiece as necessary so that s it s clear what it needs to do


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