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This 0 page Class Notes was uploaded by Mack Lakin on Sunday November 1, 2015. The Class Notes belongs to TEL at Indiana University taught by Bryant Paul in Fall. Since its upload, it has received 17 views. For similar materials see /class/233441/tel-indiana-university in Telecommunications at Indiana University.
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Date Created: 11/01/15
EXAM 2 What is Reality The real world s The media world Why the media world I We can39t get all the experiences and info we want from the real world 0 We experience things and visit places in the media world I We continually enter the media world to get experiences an info we can39t obtain in the realworld 0 We use the media world to expand our experiences and understand our real world better Our experiences in the media differ from that if we had personally experienced them in the real world 0 We forget this as we transfer media experiences to our real lives 0 SometimesFailure to differentiate the 2 The Magic Window I Media researchers in order to view the impact of media on perceived realities Start with the basic idea that very young children differentiate btw real world and media world I Kids gt 3 view TV as a magic window to the world 0 Supported by research Kids 35 have matured enough to develop skepticisms about the literal reality of media messages 0 More able to tell real from fantasy I Can tell between fictional programs and news or documentary 0 The shift away from the magic window belief quotadult discountquot I Kids think like adults and are more skeptical of the reality of messages I Researchers believe kids fully incorporate AD by 12 0 Evidence shows this is not true for all I Often lack ability to differ certain media realities from real world realities I Understand cartoonsi real I But think live action presentations are I Ex The Real World I Sometimes this ability is lacking in adults I Ex Gilligan39s Island Criteria for Reality I How do we determine if something in the media is worthy of being part or influencing our reality I How do we know what39s real 0 We tend to consider multiple characteristics I Consciously or not I It39s why scifi can be gt realistic than sitcom Did the portrayal actually happen I Ex quot Based on a true storyquot I Does it have relevance to your own life I The more fantastic characters and actions the viewers believe they can translate it into something they can use in daytoday interactions I How well do we identify w the characters in the portrayal I The closer a viewer feels to a character the more real Media Reality I Do audiences want reality when they use the media for info ampor entertainment 0 We use media for certain messages for 2 reasons I Impossible to get some messages in real life I Ex not everyone can go to the super bowl I The cost of getting a message from the media is cheaper than in real life I Ex A ticket to the SB vs watching on TV 0 Media messages must offer a bit more than what39s available through everyday life I Next Step Reality I Media message is presented as realistic with a bit more Characters seem realistic but are funnier than anyone you actually know I Sweetened Reality 0 Programmers I Use this principle to add depth to stories characters and situations in order to make them slightly more interesting than the real world a person could experience personally I Typical stories w tweaked aspects Ex instead of boy meets girl boy meets boy I Media essentially spins reality to make it seem more exciting and attract people away from their real lives Entertainment Formulas I It appears that the media present wide varieties of entertainment msgs 0 However they tend to follow standard patterns I EX Popular songs I A few basic beats I Choruses and verses I Commonly used story telling formulas 0 Conflict 0 Characters try to solve conflict 0 During climax conflict is often resolved Audience relies on these formulas like the message creators O Easier to follow action and characters I Good vs Bad I Where we are in the story Stories that follow the simplest formulas the closest usually have the lrgst audiences O Easiest for the major of people to follow I Common features of different genres 0 Drama I Tragedy I Some characters are good some bad Bad things happen to some characters I Either because of a fatal flaw or because of fate I Allows audiences to compare themselves w characters and feel better than them 0 Mystery I Important element of plot missing O O O O I The who What When ampor why Action Horror Good and evil fight it out in and ever deepening conflict Action Adventure I Plot I Pacing Fast Characters I Behaviors Romance Comedy I All formats change slightly w time but remain somewhat standard 0 0 Exam 2 Tastes of public evolve Changes in the real world can have an impact I World events I Changes in technology Wednesc ay November 03 2010 538 PM Media World vs Real World Media World 0 O O 0 Full of constant expressions of strong emotions Ignore things that are not visually aurally or mentally interesting I The 6 hr drive is nowhere near as exciting at the accident or the arrival The birth is far more interesting than the 9 months leading up to it I We become easily bored by the mundane The everyday things that comprise most of our day aren39t important enough to document TV characters I Gender I Males outnumber females 31 Certain genres are better or worse than others I Soap Operas 11 I Cop Shows 51 I Ethnicity I 80 white Americans stable I 16 African Americans rising I Higher than the real world 12 I 3 Latino increasing I Asian amp Native Americans 1 I Stereotypes I Are totally necessary Allow us to recognize character types and move through stories more quickly I Can be very harmful Use them to type people and places we haven39t experienced I TV character age I Ages 2050 I 75 I Actual population 33 Under 19 I 10 Over 50 I 15 Over 65 I 2 I Actual population 11 I Portrayed as either way too hip or helpless I TV character marital status I 80 of women known I 45 of men known 50 of women are married 30 of men are married TV Character Social Economic Status 50 are wealthy or ultrawealthy I 10 are poor I Older people are shown with greater wealth 33 of TV work force is professional or managerial I 11 in the real world Total misrepresentation of work force I 12 times more private detectives than production line workers I 12 times more prostitutes than machinists Health Pain suffering or medical help rarely follow violent behavior Doctors are only for cataclysms Eating occurs constantly I 75 of shows show eating I Usually unhealthy I 50 of eating is snacking I 45 fruit I No one gets fat I Roughly 45 of Americans are overweight I Only 6 of TV males and 2 of TV females are Mental health I Mentally ill people are portrayed in between 11 and 17 ofall shows I Typically unemployed I Typically have no family connections I Confused active and aggressive I In real life they are typically passive withdrawn and avoidant I More likely perps in crimes I They are the bad guys I The issue is often how to punish not whether
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