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Implement a class to represent a playing card. Your class should have the following

Python Programming: An Introduction to Computer Science | 3rd Edition | ISBN: 9781590282755 | Authors: John Zelle ISBN: 9781590282755 474

Solution for problem 11 Chapter 10

Python Programming: An Introduction to Computer Science | 3rd Edition

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Python Programming: An Introduction to Computer Science | 3rd Edition | ISBN: 9781590282755 | Authors: John Zelle

Python Programming: An Introduction to Computer Science | 3rd Edition

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Problem 11

Implement a class to represent a playing card. Your class should have the following methods: __ init __ (self, rank, suit) rank is an int in the range 1-13 indicating the ranks ace-king and suit is a single character "d " "c " "h " or "s" ' ' ' ' indicating the suit (diamonds, clubs, hearts, or spades). Create the corresponding card. getRank(self) Returns the rank of the card. get Suit (self) Returns the suit of the card. value(self) Returns the Blackjack value of a card. Ace counts as 1, face cards count as 10. __ str __ (self) Returns a string that names the card. For example, "Ace of Spades".

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Chapter 1 ­ An Introduction to Studying the Human Body I. 1.1 ­ Anatomy and Physiology Directly Affect Your Life ○ How body works under normal and abnormal conditions ○ Homeostasis ­ relatively constant internal environment ○ Oldest medical science II. 1.2 ­ Good Study Strategies are Crucial for Success...

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Chapter 10, Problem 11 is Solved
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Textbook: Python Programming: An Introduction to Computer Science
Edition: 3
Author: John Zelle
ISBN: 9781590282755

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Implement a class to represent a playing card. Your class should have the following

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