In Fig. 24-36a, a particle of elementary charge +e is initially at coordinate z = 20 nm on the dipole axis (here a z axis) through an electric dipole, on the positive side of the dipole. (The origin of z is at the center of the dipole.) The particle is then moved along a circular path around the dipole center until it is at coordinate z = -20 nm, on the negative side of the dipole axis. Figure 24-36b gives the work Wa done by the force moving the particle versus the angle () that locates the particle relative to the positive direction of the z axis. The scale of the vertical axis is set by Was = 4.0 X 10-30 J. What is the magnitude of the dipole moment?
The Value of Design 01/19/2016 How do the services that designers provide generate value for clients Hard value: factual data that can be calculated o Things that are tangible, concrete, easily measured o Ex: saves money on materials, driving times o Objectively recorded, using familiar numeric units of assignment Soft value: subjective, intangible, more difficult to measure o Ex: emotive connection, delights or inspires o Measuring soft value takes a more qualitative/subjective approach o Its easy to celebrate hard numbers, but soft value is essential to making meaningful connections Hierarchy of Value Some things are more valuable than others in design Hierarchy of User Needs o William Lidwell, Kritina Holden used Maslow’s hierarchy and applied it to design o Maslow’s Hierarchy Self-actualization (top) Esteem Love and belonging Safety Physiological needs (base) o Hierarchy of User Needs Creativity (top) Creativity and innovation allow users to experience info in ways they never imagined possible. Designs that change expectations or connect with a user in ways that are unique and novel (while meeting all of our other needs) have the highest level of value Proficiency Proficiency empowers users to do things better than they were previously able. Systems or designs that achieve proficiency have high value. Making good things better. Usability Design should make info easy to understand, process and retain. Usability expands value, but is expected Reliability Design must be reliable or function in a reliable, consistent way. Creating systems that behave consistently move a design up the value pyramid. Functionality (base) function must be the first consideration, and design must meet the user’s basic needs Design Staircase o Stage 1: No Design Characterized by design playing no significant role in product or service development o Stage 2: Design as Styling Design is used in a superficial way in terms of appearance (“design as decoration”) o Stage 3: Design as Process Design is used as a process to develop new products or services o Stage 4: Design as Strategy Design is integrated into a company’s culture and aligned with business goals Defining Value 1. Return on Investment The most common and broadly used tool in establishing financial success in business is return on investment (ROI) ROI is a basic measure for determining profits earned by a specific business investment (Gain of Investment – Cost of Investment)/Cost of Investment X 100 = % ROI 2. Goals, Outputs, and Outcomes A popular concept in business circles to help quickly clarify how design solutions meet business objectives Setting success metrics by defining each project in terms of goals, outputs and outcomes o Goals: define why a project was commissioned and the purposes driving all associated actions o Outputs: sometimes referred to as “deliverables” outputs are tangible and help achieve project goals o Outcomes: the effects generated by outputs and should align with project goals and be measured upon project completion 3. Factfinder Report Design council did a market analysis of the design sector – and complied it into a survey HUGE return on investment 4. Design Effectiveness Industry Report Design served business in two broadly defined categories, Functional and Experimental Design 5. The Economic Effect of Design The report is one of the first studies to thoroughly document the critical role design plays in business success 6. The greater role in design , the stronger the return The Value of Design 01/19/2016 How do the services that designers provide generate value for clients Hard value: factual data that can be calculated o Things that are tangible, concrete, easily measured o Ex: saves money on materials, driving times o Objectively recorded, using familiar numeric units of assignment Soft value: subjective, intangible, more difficult to measure o Ex: emotive connection, delights or inspires o Measuring soft value takes a more qualitative/subjective approach o Its easy to celebrate hard numbers, but soft value is essential to making meaningful connections Hierarchy of Value Some things are more valuable than others in design Hierarchy of User Needs o William Lidwell, Kritina Holden used Maslow’s hierarchy and applied it to design o Maslow’s Hierarchy Self-actualization (top) Esteem Love and belonging Safety Physiological needs (base) o Hierarchy of User Needs Creativity (top) Creativity and innovation allow users to experience info in ways they never imagined possible. Designs that change expectations or connect with a user in ways that are unique and novel (while meeting all of our other needs) have the highest level of value Proficiency Proficiency empowers users to do things better than they were previously able. Systems or designs that achieve proficiency have high value. Making good things better. Usability Design should make info easy to understand, process and retain. Usability expands value, but is expected Reliability Design must be reliable or function in a reliable, consistent way. Creating systems that behave consistently move a design up the value pyramid. Functionality (base) function must be the first consideration, and design must meet the user’s basic needs Design Staircase o Stage 1: No Design Characterized by design playing no significant role in product or service development o Stage 2: Design as Styling Design is used in a superficial way in terms of appearance (“design as decoration”) o Stage 3: Design as Process Design is used as a process to develop new products or services o Stage 4: Design as Strategy Design is integrated into a company’s culture and aligned with business goals Defining Value 1. Return on Investment The most common and broadly used tool in establishing financial success in business is return on investment (ROI) ROI is a basic measure for determining profits earned by a specific business investment (Gain of Investment – Cost of Investment)/Cost of Investment X 100 = % ROI 2. Goals, Outputs, and Outcomes A popular concept in business circles to help quickly clarify how design solutions meet business objectives Setting success metrics by defining each project in terms of goals, outputs and outcomes o Goals: define why a project was commissioned and the purposes driving all associated actions o Outputs: sometimes referred to as “deliverables” outputs are tangible and help achieve project goals o Outcomes: the effects generated by outputs and should align with project goals and be measured upon project completion 3. Factfinder Report Design council did a market analysis of the design sector – and complied it into a survey HUGE return on investment 4. Design Effectiveness Industry Report Design served business in two broadly defined categories, Functional and Experimental Design 5. The Economic Effect of Design The report is one of the first studies to thoroughly document the critical role design plays in business success 6. The greater role in design , the stronger the return