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Solutions for Chapter 3.4: Exponential and Logarithmic Equations

Full solutions for Precalculus | 7th Edition

ISBN: 9780618643448

Solutions for Chapter 3.4: Exponential and Logarithmic Equations

Solutions for Chapter 3.4
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Textbook: Precalculus
Edition: 7
Author: Ron Larson, Robert P. Hostetler
ISBN: 9780618643448

Chapter 3.4: Exponential and Logarithmic Equations includes 138 full step-by-step solutions. This expansive textbook survival guide covers the following chapters and their solutions. Since 138 problems in chapter 3.4: Exponential and Logarithmic Equations have been answered, more than 37595 students have viewed full step-by-step solutions from this chapter. This textbook survival guide was created for the textbook: Precalculus, edition: 7. Precalculus was written by and is associated to the ISBN: 9780618643448.

Key Calculus Terms and definitions covered in this textbook
  • Amplitude

    See Sinusoid.

  • Continuous function

    A function that is continuous on its entire domain

  • Deductive reasoning

    The process of utilizing general information to prove a specific hypothesis

  • Differentiable at x = a

    ƒ'(a) exists

  • Frequency table (in statistics)

    A table showing frequencies.

  • Gaussian elimination

    A method of solving a system of n linear equations in n unknowns.

  • Inequality symbol or

    <,>,<,>.

  • Number line graph of a linear inequality

    The graph of the solutions of a linear inequality (in x) on a number line

  • Origin

    The number zero on a number line, or the point where the x- and y-axes cross in the Cartesian coordinate system, or the point where the x-, y-, and z-axes cross in Cartesian three-dimensional space

  • Polar distance formula

    The distance between the points with polar coordinates (r1, ?1 ) and (r2, ?2 ) = 2r 12 + r 22 - 2r1r2 cos 1?1 - ?22

  • Probability function

    A function P that assigns a real number to each outcome O in a sample space satisfying: 0 … P1O2 … 1, P12 = 0, and the sum of the probabilities of all outcomes is 1.

  • Product of matrices A and B

    The matrix in which each entry is obtained by multiplying the entries of a row of A by the corresponding entries of a column of B and then adding

  • Range screen

    See Viewing window.

  • Rigid transformation

    A transformation that leaves the basic shape of a graph unchanged.

  • Solve graphically

    Use a graphical method, including use of a hand sketch or use of a grapher. When appropriate, the approximate solution should be confirmed algebraically

  • Standard form of a complex number

    a + bi, where a and b are real numbers

  • Velocity

    A vector that specifies the motion of an object in terms of its speed and direction.

  • Vertical line test

    A test for determining whether a graph is a function.

  • Wrapping function

    The function that associates points on the unit circle with points on the real number line

  • Ymin

    The y-value of the bottom of the viewing window.

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