Archery Scorer. Write a program that draws an archery target (see Programming Exercise 2
Chapter 7, Problem 16(choose chapter or problem)
Archery Scorer. Write a program that draws an archery target (see Programming Exercise 2 from Chapter 4) and allows the user to click five times to represent arrows shot at the target. Using five-band scoring, a bulls-eye (yellow) is worth 9 points and each successive ring is worth 2 fewer points down to 1 for white. The program should output a score for each click and keep track of a running sum for the entire series.
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