Create a class Deck that represents a deck of cards. Your class should have the

Chapter 11, Problem 15

(choose chapter or problem)

Create a class Deck that represents a deck of cards. Your class should have the following methods: constructor Creates a new deck of 52 cards in a standard order. shuffie Randomizes the order of the cards. deal Card Returns a single card from the top of the deck and removes the card from the deck. cardsLeft Returns the number of cards remaining in the deck. Test your program by having it deal out a sequence of n cards from a shuffled deck where n is a user input. You could also use your deck object to implement a Blackjack simulation where the pool of cards is finite. See Programming Exercises 8 and 9 in Chapter 9.

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