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# Solutions for Chapter P.3: Precalculus 5th Edition ## Full solutions for Precalculus | 5th Edition

ISBN: 9780321837349 Solutions for Chapter P.3

Solutions for Chapter P.3
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##### ISBN: 9780321837349

Since 32 problems in chapter P.3 have been answered, more than 11599 students have viewed full step-by-step solutions from this chapter. This textbook survival guide was created for the textbook: Precalculus, edition: 5. Chapter P.3 includes 32 full step-by-step solutions. Precalculus was written by and is associated to the ISBN: 9780321837349. This expansive textbook survival guide covers the following chapters and their solutions.

Key Calculus Terms and definitions covered in this textbook
• Arcsine function

See Inverse sine function.

• Average velocity

The change in position divided by the change in time.

• Chord of a conic

A line segment with endpoints on the conic

• Circle

A set of points in a plane equally distant from a fixed point called the center

• Coordinate(s) of a point

The number associated with a point on a number line, or the ordered pair associated with a point in the Cartesian coordinate plane, or the ordered triple associated with a point in the Cartesian three-dimensional space

• Cosine

The function y = cos x

• Distance (in Cartesian space)

The distance d(P, Q) between and P(x, y, z) and Q(x, y, z) or d(P, Q) ((x ) - x 2)2 + (y1 - y2)2 + (z 1 - z 2)2

• Equivalent equations (inequalities)

Equations (inequalities) that have the same solutions.

• Event

A subset of a sample space.

• Inverse composition rule

The composition of a one-toone function with its inverse results in the identity function.

• Inverse cotangent function

The function y = cot-1 x

See Polynomial function in x.

• Linear inequality in x

An inequality that can be written in the form ax + b < 0 ,ax + b … 0 , ax + b > 0, or ax + b Ú 0, where a and b are real numbers and a Z 0

• Modulus

See Absolute value of a complex number.

• Objective function

See Linear programming problem.

• Product of a scalar and a vector

The product of scalar k and vector u = 8u1, u29 1or u = 8u1, u2, u392 is k.u = 8ku1, ku291or k # u = 8ku1, ku2, ku392,

• Real part of a complex number

See Complex number.

• Rigid transformation

A transformation that leaves the basic shape of a graph unchanged.

• Semiperimeter of a triangle

One-half of the sum of the lengths of the sides of a triangle.

• Vertices of a hyperbola

The points where a hyperbola intersects the line containing its foci.

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