APPLICATION A professional football team uses computers to describe the projectile

Chapter 9, Problem 8

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APPLICATION A professional football team uses computers to describe the projectile motion of a football when punted. After compiling data from several games, the computer models the height of an average punt with the equationBrad Maynard punts for the New York Giants. where t is the time in seconds and h(t) is the height in yards. The punters foot makes contact with the ball when t = 0. a. When does the punt reach its highest point? How high does the football go? b. Find the zeros of Which solution is the hang timethat is, the time it takes until the ball hits the ground? c. How high is the ball when the punter kicks it? d. Graph the equation. What are the real-world meanings of the vertex, the y-intercept, and the x-intercepts?

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