Questions concern a classic figure-skating jump called the | StudySoup

Textbook Solutions for Physics: Principles with Applications

Chapter 6 Problem 33MCQ

Question

Questions concern a classic figure-skating jump called the axle. A skater starts the jump moving forward as shown in Figure, leaps into the air, and turns one-and-a-half revolutions before landing. The typical skater is in the air for about 0.5 s, and the skater’s hands are located about 0.8 m from the rotation axis. FIGURE 31 What is the approximate speed of the skater’s hand? A. 1 m/s B. 3 m/s C. 9 m/s D. 15 m/s

Solution

Solution Step 1 of 3 During leap the skater performs uniform circular motion.vIn order to calculate the speed of the skater’s hand or the linear velocity, first we need to calculate angular velocity of the hand. Angular Velocity() In a circular motion,the rate at which the body rotates or angular position of the body changes is called Angular velocity. It is given by, d = Angular displacement / time taken= dt radians/Sec Where, is the angular speed,d is the angular displacement and dt is the time taken. Relation between linear velocity(L) an d angular velocity() v = r…………...2 Where r is the radius of the rim, v is the linear velocity

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Title Physics: Principles with Applications 6 
Author Douglas C. Giancoli
ISBN 9780130606204

Questions concern a classic figure-skating jump called the

Chapter 6 textbook questions

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